forked from ShuriZma/suyu
core: hle: kernel: k_thread: Rework dummy thread waiting.
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965c05b43d
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3f0b93925f
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@ -723,10 +723,10 @@ void KThread::UpdateState() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Set our suspend flags in state.
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// Set our suspend flags in state.
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const ThreadState old_state = thread_state;
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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const auto new_state =
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const auto new_state =
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static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
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static_cast<ThreadState>(this->GetSuspendFlags()) | (old_state & ThreadState::Mask);
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thread_state = new_state;
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thread_state.store(new_state, std::memory_order_relaxed);
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// Note the state change in scheduler.
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// Note the state change in scheduler.
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if (new_state != old_state) {
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if (new_state != old_state) {
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@ -738,8 +738,8 @@ void KThread::Continue() {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Clear our suspend flags in state.
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// Clear our suspend flags in state.
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const ThreadState old_state = thread_state;
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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thread_state = old_state & ThreadState::Mask;
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thread_state.store(old_state & ThreadState::Mask, std::memory_order_relaxed);
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// Note the state change in scheduler.
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// Note the state change in scheduler.
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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@ -1079,17 +1079,10 @@ void KThread::IfDummyThreadTryWait() {
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return;
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return;
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}
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}
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// Block until we can grab the lock.
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// Block until we are no longer waiting.
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KScopedSpinLock lk{dummy_wait_lock};
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std::unique_lock lk(dummy_wait_lock);
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}
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dummy_wait_cv.wait(
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lk, [&] { return GetState() != ThreadState::Waiting || kernel.IsShuttingDown(); });
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void KThread::IfDummyThreadBeginWait() {
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if (!IsDummyThread()) {
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return;
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}
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// Ensure the thread will block when IfDummyThreadTryWait is called.
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dummy_wait_lock.Lock();
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}
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}
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void KThread::IfDummyThreadEndWait() {
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void KThread::IfDummyThreadEndWait() {
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@ -1097,8 +1090,8 @@ void KThread::IfDummyThreadEndWait() {
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return;
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return;
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}
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}
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// Ensure the thread will no longer block.
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// Wake up the waiting thread.
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dummy_wait_lock.Unlock();
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dummy_wait_cv.notify_one();
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}
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}
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void KThread::BeginWait(KThreadQueue* queue) {
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void KThread::BeginWait(KThreadQueue* queue) {
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@ -1107,9 +1100,6 @@ void KThread::BeginWait(KThreadQueue* queue) {
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// Set our wait queue.
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// Set our wait queue.
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wait_queue = queue;
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wait_queue = queue;
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// Special case for dummy threads to ensure they block.
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IfDummyThreadBeginWait();
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}
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}
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void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) {
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void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) {
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@ -1158,10 +1148,11 @@ void KThread::SetState(ThreadState state) {
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SetMutexWaitAddressForDebugging({});
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SetMutexWaitAddressForDebugging({});
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SetWaitReasonForDebugging({});
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SetWaitReasonForDebugging({});
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const ThreadState old_state = thread_state;
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const ThreadState old_state = thread_state.load(std::memory_order_relaxed);
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thread_state =
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thread_state.store(
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask));
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static_cast<ThreadState>((old_state & ~ThreadState::Mask) | (state & ThreadState::Mask)),
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if (thread_state != old_state) {
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std::memory_order_relaxed);
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if (thread_state.load(std::memory_order_relaxed) != old_state) {
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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KScheduler::OnThreadStateChanged(kernel, this, old_state);
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}
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}
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}
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}
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@ -6,6 +6,8 @@
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#include <array>
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#include <array>
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#include <atomic>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <span>
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#include <span>
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#include <string>
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#include <string>
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#include <utility>
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#include <utility>
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@ -257,11 +259,11 @@ public:
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[[nodiscard]] std::shared_ptr<Common::Fiber>& GetHostContext();
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[[nodiscard]] std::shared_ptr<Common::Fiber>& GetHostContext();
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[[nodiscard]] ThreadState GetState() const {
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[[nodiscard]] ThreadState GetState() const {
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return thread_state & ThreadState::Mask;
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return thread_state.load(std::memory_order_relaxed) & ThreadState::Mask;
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}
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}
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[[nodiscard]] ThreadState GetRawState() const {
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[[nodiscard]] ThreadState GetRawState() const {
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return thread_state;
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return thread_state.load(std::memory_order_relaxed);
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}
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}
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void SetState(ThreadState state);
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void SetState(ThreadState state);
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@ -643,7 +645,6 @@ public:
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// blocking as needed.
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// blocking as needed.
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void IfDummyThreadTryWait();
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void IfDummyThreadTryWait();
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void IfDummyThreadBeginWait();
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void IfDummyThreadEndWait();
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void IfDummyThreadEndWait();
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private:
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private:
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@ -764,12 +765,13 @@ private:
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bool resource_limit_release_hint{};
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bool resource_limit_release_hint{};
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StackParameters stack_parameters{};
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StackParameters stack_parameters{};
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Common::SpinLock context_guard{};
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Common::SpinLock context_guard{};
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KSpinLock dummy_wait_lock{};
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// For emulation
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// For emulation
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std::shared_ptr<Common::Fiber> host_context{};
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std::shared_ptr<Common::Fiber> host_context{};
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bool is_single_core{};
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bool is_single_core{};
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ThreadType thread_type{};
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ThreadType thread_type{};
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std::mutex dummy_wait_lock;
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std::condition_variable dummy_wait_cv;
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// For debugging
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// For debugging
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std::vector<KSynchronizationObject*> wait_objects_for_debugging;
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std::vector<KSynchronizationObject*> wait_objects_for_debugging;
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