forked from ShuriZma/suyu
glasm: Implement PrimitiveId attribute read
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394b96a2fe
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3da7b98d37
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@ -70,6 +70,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
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return;
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return;
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}
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}
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switch (attr) {
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switch (attr) {
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case IR::Attribute::PrimitiveId:
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ctx.Add("MOV.S {}.x,primitive.id;", inst);
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break;
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionX:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionZ:
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