forked from ShuriZma/suyu
1
0
Fork 0

GLSLDecompiler: Correct Texture Gather Offset.

This commit corrects the argument ordering in textureGatherOffset.
This commit is contained in:
Fernando Sahmkow 2019-11-07 11:30:41 -04:00 committed by FernandoS27
parent 658489ebf7
commit 3d7c284e0f
1 changed files with 1 additions and 1 deletions

View File

@ -1670,7 +1670,7 @@ private:
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather", return {GenerateTexture(operation, "Gather",
{TextureArgument{type, meta->component}, TextureAoffi{}}) + {TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element), GetSwizzle(meta->element),
Type::Float}; Type::Float};
} }