forked from ShuriZma/suyu
GLSLDecompiler: Correct Texture Gather Offset.
This commit corrects the argument ordering in textureGatherOffset.
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658489ebf7
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3d7c284e0f
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@ -1670,7 +1670,7 @@ private:
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const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
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return {GenerateTexture(operation, "Gather",
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{TextureArgument{type, meta->component}, TextureAoffi{}}) +
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{TextureAoffi{}, TextureArgument{type, meta->component}}) +
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GetSwizzle(meta->element),
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Type::Float};
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}
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