forked from ShuriZma/suyu
Add fade out effect to the loading screen
This commit is contained in:
parent
3740adb6f5
commit
3ca0af8bb3
|
@ -5,6 +5,7 @@
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <QBuffer>
|
#include <QBuffer>
|
||||||
#include <QByteArray>
|
#include <QByteArray>
|
||||||
|
#include <QGraphicsOpacityEffect>
|
||||||
#include <QHBoxLayout>
|
#include <QHBoxLayout>
|
||||||
#include <QIODevice>
|
#include <QIODevice>
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
|
@ -13,6 +14,7 @@
|
||||||
#include <QPalette>
|
#include <QPalette>
|
||||||
#include <QPixmap>
|
#include <QPixmap>
|
||||||
#include <QProgressBar>
|
#include <QProgressBar>
|
||||||
|
#include <QPropertyAnimation>
|
||||||
#include <QStyleOption>
|
#include <QStyleOption>
|
||||||
#include <QTime>
|
#include <QTime>
|
||||||
#include <QtConcurrent/QtConcurrentRun>
|
#include <QtConcurrent/QtConcurrentRun>
|
||||||
|
@ -71,6 +73,25 @@ LoadingScreen::LoadingScreen(QWidget* parent)
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
setMinimumSize(1280, 720);
|
setMinimumSize(1280, 720);
|
||||||
|
|
||||||
|
// Create a fade out effect to hide this loading screen widget.
|
||||||
|
// When fading opacity, it will fade to the parent widgets background color, which is why we
|
||||||
|
// create an internal widget named fade_widget that we use the effect on, while keeping the
|
||||||
|
// loading screen widget's background color black. This way we can create a fade to black effect
|
||||||
|
opacity_effect = new QGraphicsOpacityEffect(this);
|
||||||
|
opacity_effect->setOpacity(1);
|
||||||
|
ui->fade_parent->setGraphicsEffect(opacity_effect);
|
||||||
|
fadeout_animation = std::make_unique<QPropertyAnimation>(opacity_effect, "opacity");
|
||||||
|
fadeout_animation->setDuration(500);
|
||||||
|
fadeout_animation->setStartValue(1);
|
||||||
|
fadeout_animation->setEndValue(0);
|
||||||
|
fadeout_animation->setEasingCurve(QEasingCurve::OutBack);
|
||||||
|
|
||||||
|
// After the fade completes, hide the widget and reset the opacity
|
||||||
|
connect(fadeout_animation.get(), &QPropertyAnimation::finished, [this] {
|
||||||
|
hide();
|
||||||
|
opacity_effect->setOpacity(1);
|
||||||
|
emit Hidden();
|
||||||
|
});
|
||||||
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
|
connect(this, &LoadingScreen::LoadProgress, this, &LoadingScreen::OnLoadProgress,
|
||||||
Qt::QueuedConnection);
|
Qt::QueuedConnection);
|
||||||
qRegisterMetaType<VideoCore::LoadCallbackStage>();
|
qRegisterMetaType<VideoCore::LoadCallbackStage>();
|
||||||
|
@ -115,9 +136,14 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
|
||||||
ui->logo->setPixmap(map);
|
ui->logo->setPixmap(map);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
slow_shader_compile_start = false;
|
||||||
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
OnLoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LoadingScreen::OnLoadComplete() {
|
||||||
|
fadeout_animation->start(QPropertyAnimation::KeepWhenStopped);
|
||||||
|
}
|
||||||
|
|
||||||
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value,
|
||||||
std::size_t total) {
|
std::size_t total) {
|
||||||
using namespace std::chrono;
|
using namespace std::chrono;
|
||||||
|
@ -125,6 +151,7 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
|
||||||
// reset the timer if the stage changes
|
// reset the timer if the stage changes
|
||||||
if (stage != previous_stage) {
|
if (stage != previous_stage) {
|
||||||
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
|
ui->progress_bar->setStyleSheet(progressbar_style[stage]);
|
||||||
|
// Hide the progress bar during the prepare stage
|
||||||
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
if (stage == VideoCore::LoadCallbackStage::Prepare) {
|
||||||
ui->progress_bar->hide();
|
ui->progress_bar->hide();
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -27,7 +27,9 @@ enum class LoadCallbackStage;
|
||||||
|
|
||||||
class QBuffer;
|
class QBuffer;
|
||||||
class QByteArray;
|
class QByteArray;
|
||||||
|
class QGraphicsOpacityEffect;
|
||||||
class QMovie;
|
class QMovie;
|
||||||
|
class QPropertyAnimation;
|
||||||
|
|
||||||
class LoadingScreen : public QWidget {
|
class LoadingScreen : public QWidget {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
@ -45,14 +47,21 @@ public:
|
||||||
/// used resources such as the logo and banner.
|
/// used resources such as the logo and banner.
|
||||||
void Clear();
|
void Clear();
|
||||||
|
|
||||||
|
/// Slot used to update the status of the progress bar
|
||||||
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
void OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||||
|
|
||||||
|
/// Hides the LoadingScreen with a fade out effect
|
||||||
|
void OnLoadComplete();
|
||||||
|
|
||||||
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
|
// In order to use a custom widget with a stylesheet, you need to override the paintEvent
|
||||||
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
|
// See https://wiki.qt.io/How_to_Change_the_Background_Color_of_QWidget
|
||||||
void paintEvent(QPaintEvent* event) override;
|
void paintEvent(QPaintEvent* event) override;
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
void LoadProgress(VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total);
|
||||||
|
/// Signals that this widget is completely hidden now and should be replaced with the other
|
||||||
|
/// widget
|
||||||
|
void Hidden();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
#ifndef YUZU_QT_MOVIE_MISSING
|
#ifndef YUZU_QT_MOVIE_MISSING
|
||||||
|
@ -64,6 +73,9 @@ private:
|
||||||
std::size_t previous_total = 0;
|
std::size_t previous_total = 0;
|
||||||
VideoCore::LoadCallbackStage previous_stage;
|
VideoCore::LoadCallbackStage previous_stage;
|
||||||
|
|
||||||
|
QGraphicsOpacityEffect* opacity_effect = nullptr;
|
||||||
|
std::unique_ptr<QPropertyAnimation> fadeout_animation = nullptr;
|
||||||
|
|
||||||
// Definitions for the differences in text and styling for each stage
|
// Definitions for the differences in text and styling for each stage
|
||||||
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
|
std::unordered_map<VideoCore::LoadCallbackStage, const char*> progressbar_style;
|
||||||
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
|
std::unordered_map<VideoCore::LoadCallbackStage, QString> stage_translations;
|
||||||
|
|
|
@ -30,6 +30,24 @@
|
||||||
<number>0</number>
|
<number>0</number>
|
||||||
</property>
|
</property>
|
||||||
<item>
|
<item>
|
||||||
|
<widget class="QWidget" name="fade_parent" native="true">
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||||
|
<property name="spacing">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="leftMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="topMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="rightMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<property name="bottomMargin">
|
||||||
|
<number>0</number>
|
||||||
|
</property>
|
||||||
|
<item alignment="Qt::AlignLeft|Qt::AlignTop">
|
||||||
<widget class="QLabel" name="logo">
|
<widget class="QLabel" name="logo">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string/>
|
<string/>
|
||||||
|
@ -135,6 +153,9 @@ font: 75 15pt "Arial";</string>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</widget>
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
<resources/>
|
<resources/>
|
||||||
<connections/>
|
<connections/>
|
||||||
</ui>
|
</ui>
|
||||||
|
|
|
@ -415,6 +415,13 @@ void GMainWindow::InitializeWidgets() {
|
||||||
loading_screen = new LoadingScreen(this);
|
loading_screen = new LoadingScreen(this);
|
||||||
loading_screen->hide();
|
loading_screen->hide();
|
||||||
ui.horizontalLayout->addWidget(loading_screen);
|
ui.horizontalLayout->addWidget(loading_screen);
|
||||||
|
connect(loading_screen, &LoadingScreen::Hidden, [&] {
|
||||||
|
loading_screen->Clear();
|
||||||
|
if (emulation_running) {
|
||||||
|
render_window->show();
|
||||||
|
render_window->setFocus();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// Create status bar
|
// Create status bar
|
||||||
message_label = new QLabel();
|
message_label = new QLabel();
|
||||||
|
@ -1513,10 +1520,7 @@ void GMainWindow::OnStopGame() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnLoadComplete() {
|
void GMainWindow::OnLoadComplete() {
|
||||||
loading_screen->hide();
|
loading_screen->OnLoadComplete();
|
||||||
loading_screen->Clear();
|
|
||||||
render_window->show();
|
|
||||||
render_window->setFocus();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void GMainWindow::OnMenuReportCompatibility() {
|
void GMainWindow::OnMenuReportCompatibility() {
|
||||||
|
|
Loading…
Reference in New Issue