forked from ShuriZma/suyu
Merge pull request #2079 from ReinUsesLisp/remove-fill
video_core: Remove unused Fill related code
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commit
3a6eef27a2
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@ -49,11 +49,6 @@ public:
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return false;
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}
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/// Attempt to use a faster method to fill a region
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virtual bool AccelerateFill(const void* config) {
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return false;
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}
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) {
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@ -781,11 +781,6 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
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return true;
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}
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bool RasterizerOpenGL::AccelerateFill(const void* config) {
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UNREACHABLE();
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return true;
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr, u32 pixel_stride) {
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if (!framebuffer_addr) {
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@ -56,7 +56,6 @@ public:
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst) override;
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bool AccelerateFill(const void* config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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@ -734,7 +734,6 @@ void CachedSurface::FlushGLBuffer() {
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
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params.height);
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ASSERT(params.type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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ASSERT(texture_src_data);
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if (params.is_tiled) {
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@ -904,9 +903,6 @@ void CachedSurface::EnsureTextureView() {
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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if (params.type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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for (u32 i = 0; i < params.max_mip_level; i++)
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@ -109,8 +109,7 @@ enum class SurfaceType {
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ColorTexture = 0,
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Depth = 1,
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DepthStencil = 2,
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Fill = 3,
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Invalid = 4,
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Invalid = 3,
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};
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enum class SurfaceTarget {
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