forked from ShuriZma/suyu
VideoCore: Make PrimitiveAssembler const-correct
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dcdffabfe6
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@ -14,7 +14,7 @@ PrimitiveAssembler<VertexType>::PrimitiveAssembler(Regs::TriangleTopology topolo
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: topology(topology), buffer_index(0) {}
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: topology(topology), buffer_index(0) {}
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template <typename VertexType>
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template <typename VertexType>
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void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx,
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void PrimitiveAssembler<VertexType>::SubmitVertex(const VertexType& vtx,
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TriangleHandler triangle_handler) {
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TriangleHandler triangle_handler) {
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switch (topology) {
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switch (topology) {
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// TODO: Figure out what's different with TriangleTopology::Shader.
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// TODO: Figure out what's different with TriangleTopology::Shader.
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@ -15,7 +15,8 @@ namespace Pica {
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*/
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*/
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template <typename VertexType>
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template <typename VertexType>
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struct PrimitiveAssembler {
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struct PrimitiveAssembler {
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using TriangleHandler = std::function<void(VertexType& v0, VertexType& v1, VertexType& v2)>;
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using TriangleHandler =
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std::function<void(const VertexType& v0, const VertexType& v1, const VertexType& v2)>;
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PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
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PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List);
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@ -25,7 +26,7 @@ struct PrimitiveAssembler {
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* NOTE: We could specify the triangle handler in the constructor, but this way we can
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* NOTE: We could specify the triangle handler in the constructor, but this way we can
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* keep event and handler code next to each other.
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* keep event and handler code next to each other.
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*/
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*/
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void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
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void SubmitVertex(const VertexType& vtx, TriangleHandler triangle_handler);
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/**
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/**
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* Resets the internal state of the PrimitiveAssembler.
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* Resets the internal state of the PrimitiveAssembler.
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