forked from ShuriZma/suyu
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
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354fbe701e
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@ -751,11 +751,9 @@ void RendererOpenGL::RenderScreenshot() {
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}
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}
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bool RendererOpenGL::Init() {
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bool RendererOpenGL::Init() {
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if (GLAD_GL_KHR_debug) {
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if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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glEnable(GL_DEBUG_OUTPUT);
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if (Settings::values.renderer_debug) {
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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glDebugMessageCallback(DebugHandler, nullptr);
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glDebugMessageCallback(DebugHandler, nullptr);
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}
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}
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