From 348c9c9ff32a493a005da72dba1832da118e4b0b Mon Sep 17 00:00:00 2001 From: bunnei Date: Wed, 25 Nov 2015 20:25:02 -0500 Subject: [PATCH] gl_shader_gen: Implement lighting red, green, and blue reflection. --- src/video_core/pica.h | 18 +++++- .../renderer_opengl/gl_rasterizer.h | 18 +++++- .../renderer_opengl/gl_shader_gen.cpp | 62 ++++++++++++++----- 3 files changed, 77 insertions(+), 21 deletions(-) diff --git a/src/video_core/pica.h b/src/video_core/pica.h index 76db510388..267070e457 100644 --- a/src/video_core/pica.h +++ b/src/video_core/pica.h @@ -650,9 +650,9 @@ struct Regs { Distribution0 = 0, Distribution1 = 1, Fresnel = 3, - Blue = 4, - Green = 5, - Red = 6, + ReflectBlue = 4, + ReflectGreen = 5, + ReflectRed = 6, SpotlightAttenuation = 8, DistanceAttenuation = 16, }; @@ -718,10 +718,19 @@ struct Regs { switch (sampler) { case LightingSampler::Distribution0: return (config != LightingConfig::Config1); + case LightingSampler::Distribution1: return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5); + case LightingSampler::Fresnel: return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && (config != LightingConfig::Config4); + + case LightingSampler::ReflectRed: + return (config != LightingConfig::Config3); + + case LightingSampler::ReflectGreen: + case LightingSampler::ReflectBlue: + return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || (config == LightingConfig::Config7); } return false; } @@ -773,6 +782,9 @@ struct Regs { BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE BitField<19, 1, u32> lut_enable_fr; // 0: GL_TRUE, 1: GL_FALSE + BitField<20, 1, u32> lut_enable_rr; // 0: GL_TRUE, 1: GL_FALSE + BitField<21, 1, u32> lut_enable_rg; // 0: GL_TRUE, 1: GL_FALSE + BitField<22, 1, u32> lut_enable_rb; // 0: GL_TRUE, 1: GL_FALSE // Each bit specifies whether distance attenuation should be applied for the // corresponding light diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 1d4d73ae19..62a4d89534 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -102,6 +102,21 @@ struct PicaShaderConfig { res.lighting.lut_fr.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.fr.Value(); res.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr); + res.lighting.lut_rr.enable = regs.lighting.lut_enable_rr == 0; + res.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.rr == 0; + res.lighting.lut_rr.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rr.Value(); + res.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr); + + res.lighting.lut_rg.enable = regs.lighting.lut_enable_rg == 0; + res.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.rg == 0; + res.lighting.lut_rg.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rg.Value(); + res.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg); + + res.lighting.lut_rb.enable = regs.lighting.lut_enable_rb == 0; + res.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.rb == 0; + res.lighting.lut_rb.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.rb.Value(); + res.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb); + res.lighting.config = regs.lighting.config; res.lighting.fresnel_selector = regs.lighting.fresnel_selector; res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; @@ -139,6 +154,7 @@ struct PicaShaderConfig { bool enable = false; unsigned src_num = 0; bool clamp_highlights = false; + Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0; Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None; @@ -147,7 +163,7 @@ struct PicaShaderConfig { bool abs_input = false; Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH; float scale = 1.0f; - } lut_d0, lut_d1, lut_fr; + } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; } lighting; }; }; diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp index 4f87c58461..984aef5860 100644 --- a/src/video_core/renderer_opengl/gl_shader_gen.cpp +++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp @@ -321,9 +321,10 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi /// Writes the code to emulate fragment lighting static void WriteLighting(std::string& out, const PicaShaderConfig& config) { // Define lighting globals - out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"; - out += "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"; - out += "vec3 light_vector = vec3(0.0);\n"; + out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" + "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" + "vec3 light_vector = vec3(0.0);\n" + "vec3 refl_value = vec3(0.0);\n"; // Convert interpolated quaternion to a GL fragment normal out += "vec3 normal = normalize(vec3(\n"; @@ -396,10 +397,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { if (light_config.dist_atten_enable) { std::string scale = std::to_string(light_config.dist_atten_scale); std::string bias = std::to_string(light_config.dist_atten_bias); - std::string lut_index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; - lut_index = "((clamp(" + lut_index + ", 0.0, FLOAT_255)))"; + std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")"; + index = "((clamp(" + index + ", 0.0, FLOAT_255)))"; const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num); - dist_atten = GetLutValue((Regs::LightingSampler)lut_num, lut_index); + dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index); } // If enabled, clamp specular component if lighting result is negative @@ -409,35 +410,62 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { std::string d0_lut_value = "1.0"; if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) { // Lookup specular "distribution 0" LUT value - std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input); - d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")"; + std::string index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input); + d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, index) + ")"; } std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; + // If enabled, lookup ReflectRed value, otherwise, 1.0 is used + if (config.lighting.lut_rr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectRed)) { + std::string index = GetLutIndex(light_config.num, config.lighting.lut_rr.type, config.lighting.lut_rr.abs_input); + std::string value = "(" + std::to_string(config.lighting.lut_rr.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectRed, index) + ")"; + out += "refl_value.r = " + value + ";\n"; + } else { + out += "refl_value.r = 1.0;\n"; + } + + // If enabled, lookup ReflectGreen value, otherwise, ReflectRed value is used + if (config.lighting.lut_rg.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectGreen)) { + std::string index = GetLutIndex(light_config.num, config.lighting.lut_rg.type, config.lighting.lut_rg.abs_input); + std::string value = "(" + std::to_string(config.lighting.lut_rg.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectGreen, index) + ")"; + out += "refl_value.g = " + value + ";\n"; + } else { + out += "refl_value.g = refl_value.r;\n"; + } + + // If enabled, lookup ReflectBlue value, otherwise, ReflectRed value is used + if (config.lighting.lut_rb.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::ReflectBlue)) { + std::string index = GetLutIndex(light_config.num, config.lighting.lut_rb.type, config.lighting.lut_rb.abs_input); + std::string value = "(" + std::to_string(config.lighting.lut_rb.scale) + " * " + GetLutValue(Regs::LightingSampler::ReflectBlue, index) + ")"; + out += "refl_value.b = " + value + ";\n"; + } else { + out += "refl_value.b = refl_value.r;\n"; + } + // Specular 1 component std::string d1_lut_value = "1.0"; if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) { // Lookup specular "distribution 1" LUT value - std::string d1_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input); - d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, d1_lut_index) + ")"; + std::string index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input); + d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, index) + ")"; } - std::string specular_1 = "(" + d1_lut_value + " * " + light_src + ".specular_1)"; + std::string specular_1 = "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)"; // Fresnel if (config.lighting.lut_fr.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Fresnel)) { // Lookup fresnel LUT value - std::string fr_lut_index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input); - std::string fr_lut_value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, fr_lut_index) + ")"; + std::string index = GetLutIndex(light_config.num, config.lighting.lut_fr.type, config.lighting.lut_fr.abs_input); + std::string value = "(" + std::to_string(config.lighting.lut_fr.scale) + " * " + GetLutValue(Regs::LightingSampler::Fresnel, index) + ")"; // Enabled for difffuse lighting alpha component if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::PrimaryAlpha || - config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::BothAlpha) - out += "diffuse_sum.a *= " + fr_lut_value + ";\n"; + config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) + out += "diffuse_sum.a *= " + value + ";\n"; // Enabled for the specular lighting alpha component if (config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::SecondaryAlpha || - config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::BothAlpha) - out += "specular_sum.a *= " + fr_lut_value + ";\n"; + config.lighting.fresnel_selector == Pica::Regs::LightingFresnelSelector::Both) + out += "specular_sum.a *= " + value + ";\n"; } // Compute primary fragment color (diffuse lighting) function