forked from ShuriZma/suyu
maxwell_3d: Initialize polygon modes
NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode.
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508242c267
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@ -107,6 +107,8 @@ void Maxwell3D::InitializeRegisterDefaults() {
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regs.rt_separate_frag_data = 1;
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regs.rt_separate_frag_data = 1;
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regs.framebuffer_srgb = 1;
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regs.framebuffer_srgb = 1;
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regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
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regs.front_face = Maxwell3D::Regs::FrontFace::ClockWise;
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regs.polygon_mode_back = Maxwell3D::Regs::PolygonMode::Fill;
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regs.polygon_mode_front = Maxwell3D::Regs::PolygonMode::Fill;
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shadow_state = regs;
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shadow_state = regs;
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