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video_core: Misc resolution scaling related refactoring

This commit is contained in:
ameerj 2021-10-06 01:18:00 -04:00 committed by Fernando Sahmkow
parent 88ef04dbaf
commit 31478c6c1b
8 changed files with 51 additions and 47 deletions

View File

@ -107,7 +107,7 @@ float Volume() {
}
void UpdateRescalingInfo() {
auto setup = values.resolution_setup.GetValue();
const auto setup = values.resolution_setup.GetValue();
auto& info = values.resolution_info;
switch (setup) {
case ResolutionSetup::Res1_2X:

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@ -554,7 +554,7 @@ void RasterizerOpenGL::SyncViewport() {
}
glFrontFace(mode);
}
if (dirty_viewport || flags[Dirty::ClipControl]) {
if (dirty_viewport || dirty_clip_control) {
flags[Dirty::ClipControl] = false;
bool flip_y = false;
@ -925,7 +925,7 @@ void RasterizerOpenGL::SyncScissorTest() {
const auto& regs = maxwell3d.regs;
const auto& resolution = Settings::values.resolution_info;
const auto scale_up = [&](u32 value) -> u32 {
const auto scale_up = [resolution](u32 value) -> u32 {
if (value == 0) {
return 0U;
}

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@ -405,7 +405,8 @@ ImageBufferMap::~ImageBufferMap() {
TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& program_manager,
StateTracker& state_tracker_)
: device{device_}, state_tracker{state_tracker_}, util_shaders(program_manager) {
: device{device_}, state_tracker{state_tracker_},
util_shaders(program_manager), resolution{Settings::values.resolution_info} {
static constexpr std::array TARGETS{GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D};
for (size_t i = 0; i < TARGETS.size(); ++i) {
const GLenum target = TARGETS[i];
@ -473,7 +474,6 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
set_view(Shader::TextureType::ColorArray2D, null_image_view_2d_array.handle);
set_view(Shader::TextureType::ColorArrayCube, null_image_cube_array.handle);
resolution = Settings::values.resolution_info;
if (resolution.active) {
for (size_t i = 0; i < rescale_draw_fbos.size(); ++i) {
rescale_draw_fbos[i].Create();
@ -681,7 +681,7 @@ Image::Image(TextureCacheRuntime& runtime_, const VideoCommon::ImageInfo& info_,
gl_type = tuple.type;
}
texture = MakeImage(info, gl_internal_format);
original_backup = texture.handle;
current_texture = texture.handle;
if (runtime->device.HasDebuggingToolAttached()) {
const std::string name = VideoCommon::Name(*this);
glObjectLabel(ImageTarget(info) == GL_TEXTURE_BUFFER ? GL_BUFFER : GL_TEXTURE,
@ -726,10 +726,6 @@ void Image::UploadMemory(const ImageBufferMap& map,
void Image::DownloadMemory(ImageBufferMap& map,
std::span<const VideoCommon::BufferImageCopy> copies) {
glMemoryBarrier(GL_PIXEL_BUFFER_BARRIER_BIT); // TODO: Move this to its own API
const bool is_rescaled = True(flags & ImageFlagBits::Rescaled);
if (is_rescaled) {
ScaleDown();
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, map.buffer);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
@ -747,9 +743,6 @@ void Image::DownloadMemory(ImageBufferMap& map,
}
CopyImageToBuffer(copy, map.offset);
}
if (is_rescaled) {
texture.handle = upscaled_backup.handle;
}
}
GLuint Image::StorageHandle() noexcept {
@ -775,11 +768,11 @@ GLuint Image::StorageHandle() noexcept {
return store_view.handle;
}
store_view.Create();
glTextureView(store_view.handle, ImageTarget(info), texture.handle, GL_RGBA8, 0,
glTextureView(store_view.handle, ImageTarget(info), current_texture, GL_RGBA8, 0,
info.resources.levels, 0, info.resources.layers);
return store_view.handle;
default:
return texture.handle;
return current_texture;
}
}
@ -940,10 +933,10 @@ bool Image::Scale() {
const u32 original_width = info.size.width;
const u32 original_height = info.size.height;
auto dst_info = info;
dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height;
if (!upscaled_backup.handle) {
auto dst_info = info;
dst_info.size.width = scaled_width;
dst_info.size.height = scaled_height;
upscaled_backup = MakeImage(dst_info, gl_internal_format);
}
const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
@ -955,14 +948,14 @@ bool Image::Scale() {
const u32 dst_level_width = std::max(1u, scaled_width >> level);
const u32 dst_level_height = std::max(1u, scaled_height >> level);
glNamedFramebufferTextureLayer(read_fbo, attachment, original_backup, level, layer);
glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer);
glNamedFramebufferTextureLayer(draw_fbo, attachment, upscaled_backup.handle, level,
layer);
glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0,
0, dst_level_width, dst_level_height, mask, filter);
}
}
texture.handle = upscaled_backup.handle;
current_texture = upscaled_backup.handle;
return true;
}
@ -993,7 +986,7 @@ bool Image::ScaleDown() {
return false;
}
flags &= ~ImageFlagBits::Rescaled;
texture.handle = original_backup;
current_texture = texture.handle;
return true;
}
@ -1010,7 +1003,7 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
flat_range = info.range;
set_object_label = device.HasDebuggingToolAttached();
is_render_target = info.IsRenderTarget();
original_texture = image.texture.handle;
original_texture = image.Handle();
num_samples = image.info.num_samples;
if (!is_render_target) {
swizzle[0] = info.x_source;

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@ -9,13 +9,16 @@
#include <glad/glad.h>
#include "common/settings.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/texture_cache_base.h"
namespace Settings {
struct ResolutionScalingInfo;
}
namespace OpenGL {
class Device;
@ -155,7 +158,7 @@ private:
std::array<OGLFramebuffer, 3> rescale_draw_fbos;
std::array<OGLFramebuffer, 3> rescale_read_fbos;
Settings::ResolutionScalingInfo resolution;
const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {
@ -182,7 +185,7 @@ public:
GLuint StorageHandle() noexcept;
GLuint Handle() const noexcept {
return texture.handle;
return current_texture;
}
GLuint GlFormat() const noexcept {
@ -211,7 +214,7 @@ private:
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;
TextureCacheRuntime* runtime{};
GLuint original_backup{};
GLuint current_texture{};
};
class ImageView : public VideoCommon::ImageViewBase {

View File

@ -71,13 +71,15 @@ public:
}
bool TouchViewports() {
return Exchange(Dirty::Viewports, false) ||
Exchange(VideoCommon::Dirty::RescaleViewports, false);
const bool dirty_viewports = Exchange(Dirty::Viewports, false);
const bool rescale_viewports = Exchange(VideoCommon::Dirty::RescaleViewports, false);
return dirty_viewports || rescale_viewports;
}
bool TouchScissors() {
return Exchange(Dirty::Scissors, false) ||
Exchange(VideoCommon::Dirty::RescaleScissors, false);
const bool dirty_scissors = Exchange(Dirty::Scissors, false);
const bool rescale_scissors = Exchange(VideoCommon::Dirty::RescaleScissors, false);
return dirty_scissors || rescale_scissors;
}
bool TouchDepthBias() {

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@ -125,8 +125,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
}
}
[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info,
u32 up, u32 down) {
[[nodiscard]] VkImageCreateInfo MakeImageCreateInfo(const Device& device, const ImageInfo& info) {
const PixelFormat format = StorageFormat(info.format);
const auto format_info = MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, false, format);
VkImageCreateFlags flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
@ -137,9 +136,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
if (info.type == ImageType::e3D) {
flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}
const auto scale_up = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(info.num_samples);
const bool is_2d = info.type == ImageType::e2D;
return VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
@ -147,8 +144,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
.imageType = ConvertImageType(info.type),
.format = format_info.format,
.extent{
.width = scale_up(info.size.width) >> samples_x,
.height = (is_2d ? scale_up(info.size.height) : info.size.height) >> samples_y,
.width = info.size.width >> samples_x,
.height = info.size.height >> samples_y,
.depth = info.size.depth,
},
.mipLevels = static_cast<u32>(info.resources.levels),
@ -163,12 +160,11 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) {
};
}
[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info, u32 up = 1,
u32 down = 0) {
[[nodiscard]] vk::Image MakeImage(const Device& device, const ImageInfo& info) {
if (info.type == ImageType::Buffer) {
return vk::Image{};
}
return device.GetLogical().CreateImage(MakeImageCreateInfo(device, info, up, down));
return device.GetLogical().CreateImage(MakeImageCreateInfo(device, info));
}
[[nodiscard]] VkImageAspectFlags ImageAspectMask(PixelFormat format) {
@ -860,10 +856,9 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
if (is_resolve) {
VkImageResolve resolve_info =
MakeImageResolve(dst_region, src_region, dst_layers, src_layers);
cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, resolve_info);
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
MakeImageResolve(dst_region, src_region, dst_layers, src_layers));
} else {
const bool is_linear = filter == Fermi2D::Filter::Bilinear;
const VkFilter vk_filter = is_linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
@ -1143,7 +1138,17 @@ bool Image::ScaleUp() {
}
const auto& device = runtime->device;
if (!scaled_image) {
scaled_image = MakeImage(device, info, resolution.up_scale, resolution.down_shift);
const u32 up = resolution.up_scale;
const u32 down = resolution.down_shift;
const auto scale = [&](u32 value) { return std::max<u32>((value * up) >> down, 1U); };
const bool is_2d = info.type == ImageType::e2D;
const u32 scaled_width = scale(info.size.width);
const u32 scaled_height = is_2d ? scale(info.size.height) : info.size.height;
auto scaled_info = info;
scaled_info.size.width = scaled_width;
scaled_info.size.height = scaled_height;
scaled_image = MakeImage(device, scaled_info);
auto& allocator = runtime->memory_allocator;
scaled_commit = MemoryCommit(allocator.Commit(scaled_image, MemoryUsage::DeviceLocal));
}

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@ -6,7 +6,6 @@
#include <span>
#include "common/settings.h"
#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
#include "video_core/texture_cache/image_view_base.h"
@ -14,6 +13,10 @@
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Settings {
struct ResolutionScalingInfo;
}
namespace Vulkan {
using VideoCommon::ImageId;
@ -86,7 +89,7 @@ public:
BlitImageHelper& blit_image_helper;
ASTCDecoderPass& astc_decoder_pass;
RenderPassCache& render_pass_cache;
Settings::ResolutionScalingInfo resolution;
const Settings::ResolutionScalingInfo& resolution;
};
class Image : public VideoCommon::ImageBase {

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@ -1726,9 +1726,7 @@ void TextureCache<P>::CopyImage(ImageId dst_id, ImageId src_id, std::vector<Imag
};
for (auto& copy : copies) {
copy.src_offset.x = scale_up(copy.src_offset.x);
copy.dst_offset.x = scale_up(copy.dst_offset.x);
copy.extent.width = scale_up(copy.extent.width);
if (both_2d) {
copy.src_offset.y = scale_up(copy.src_offset.y);