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shader_decode: Implement F2I

This commit is contained in:
ReinUsesLisp 2018-12-21 01:57:13 -03:00
parent 8abe5ba2c8
commit 3052eae25e
1 changed files with 37 additions and 0 deletions

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@ -73,6 +73,43 @@ u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) {
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::F2I_R:
case OpCode::Id::F2I_C: {
UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in F2I is not implemented");
Node value = [&]() {
if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
}
}();
value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
value = [&]() {
switch (instr.conversion.f2i.rounding) {
case Tegra::Shader::F2iRoundingOp::None:
return value;
case Tegra::Shader::F2iRoundingOp::Floor:
return Operation(OperationCode::FFloor, PRECISE, value);
case Tegra::Shader::F2iRoundingOp::Ceil:
return Operation(OperationCode::FCeil, PRECISE, value);
case Tegra::Shader::F2iRoundingOp::Trunc:
return Operation(OperationCode::FTrunc, PRECISE, value);
default:
UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
static_cast<u32>(instr.conversion.f2i.rounding.Value()));
}
}();
const bool is_signed = instr.conversion.is_output_signed;
value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value);
value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed);
SetRegister(bb, instr.gpr0, value);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
}