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Settings: Add depth to Joysticks on Pro Controller preview (#5894)

* Add some depth to ProJoysticks

* address comments

* clang

* address nits

* fix wrong inner_offset when offset.x was 0
This commit is contained in:
Jatoxo 2021-02-09 06:06:37 +01:00 committed by GitHub
parent b6736db324
commit 2e32ab4e0b
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 30 additions and 6 deletions

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@ -699,9 +699,9 @@ void PlayerControlPreview::DrawProController(QPainter& p, const QPointF center)
{ {
// Draw joysticks // Draw joysticks
using namespace Settings::NativeAnalog; using namespace Settings::NativeAnalog;
DrawProJoystick(p, center + QPointF(-111, -55) + (axis_values[LStick].value * 11), DrawProJoystick(p, center + QPointF(-111, -55), axis_values[LStick].value, 11,
button_values[Settings::NativeButton::LStick]); button_values[Settings::NativeButton::LStick]);
DrawProJoystick(p, center + QPointF(51, 0) + (axis_values[RStick].value * 11), DrawProJoystick(p, center + QPointF(51, 0), axis_values[RStick].value, 11,
button_values[Settings::NativeButton::RStick]); button_values[Settings::NativeButton::RStick]);
DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value, DrawRawJoystick(p, center + QPointF(-50, 105), axis_values[LStick].raw_value,
axis_values[LStick].properties); axis_values[LStick].properties);
@ -2273,15 +2273,39 @@ void PlayerControlPreview::DrawJoystickSideview(QPainter& p, const QPointF cente
p.drawLine(p2.at(32), p2.at(71)); p.drawLine(p2.at(32), p2.at(71));
} }
void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, bool pressed) { void PlayerControlPreview::DrawProJoystick(QPainter& p, const QPointF center, const QPointF offset,
float offset_scalar, bool pressed) {
const float radius1 = 24.0f;
const float radius2 = 17.0f;
const QPointF offset_center = center + offset * offset_scalar;
const auto amplitude = static_cast<float>(
1.0 - std::sqrt((offset.x() * offset.x()) + (offset.y() * offset.y())) * 0.1f);
const float rotation =
((offset.x() == 0) ? atan(1) * 2 : atan(offset.y() / offset.x())) * (180 / (atan(1) * 4));
p.save();
p.translate(offset_center);
p.rotate(rotation);
// Outer circle // Outer circle
p.setPen(colors.outline); p.setPen(colors.outline);
p.setBrush(pressed ? colors.highlight : colors.button); p.setBrush(pressed ? colors.highlight : colors.button);
DrawCircle(p, center, 24.0f); p.drawEllipse(QPointF(0, 0), radius1 * amplitude, radius1);
// Inner circle // Inner circle
p.setBrush(pressed ? colors.highlight2 : colors.button2); p.setBrush(pressed ? colors.highlight2 : colors.button2);
DrawCircle(p, center, 17.0f);
const float inner_offset =
(radius1 - radius2) * 0.4f * ((offset.x() == 0 && offset.y() < 0) ? -1.0f : 1.0f);
const float offset_factor = (1.0f - amplitude) / 0.1f;
p.drawEllipse(QPointF((offset.x() < 0) ? -inner_offset : inner_offset, 0) * offset_factor,
radius2 * amplitude, radius2);
p.restore();
} }
void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) { void PlayerControlPreview::DrawGCJoystick(QPainter& p, const QPointF center, bool pressed) {

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@ -140,7 +140,7 @@ private:
void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed); void DrawJoystickSideview(QPainter& p, QPointF center, float angle, float size, bool pressed);
void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value, void DrawRawJoystick(QPainter& p, QPointF center, const QPointF value,
const Input::AnalogProperties properties); const Input::AnalogProperties properties);
void DrawProJoystick(QPainter& p, QPointF center, bool pressed); void DrawProJoystick(QPainter& p, QPointF center, QPointF offset, float scalar, bool pressed);
void DrawGCJoystick(QPainter& p, QPointF center, bool pressed); void DrawGCJoystick(QPainter& p, QPointF center, bool pressed);
// Draw button functions // Draw button functions