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gl_texture_cache: Use Snorm internal format for RG8S

This commit is contained in:
ReinUsesLisp 2020-01-14 17:37:58 -03:00
parent 02624c35ec
commit 2d09467f6f
1 changed files with 1 additions and 1 deletions

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@ -83,7 +83,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI