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bootmanager: Use QStringLiteral instead of std::string to represent the window title

This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
This commit is contained in:
Lioncash 2018-10-24 08:10:56 -04:00
parent e7e209d900
commit 2cbc284c2b
1 changed files with 2 additions and 4 deletions

View File

@ -8,7 +8,6 @@
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/string_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/framebuffer_layout.h" #include "core/frontend/framebuffer_layout.h"
#include "core/settings.h" #include "core/settings.h"
@ -107,9 +106,8 @@ private:
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
: QWidget(parent), child(nullptr), emu_thread(emu_thread) { : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name, setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
Common::g_scm_branch, Common::g_scm_desc); .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
setWindowTitle(QString::fromStdString(window_title));
setAttribute(Qt::WA_AcceptTouchEvents); setAttribute(Qt::WA_AcceptTouchEvents);
InputCommon::Init(); InputCommon::Init();