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hardware_composer: implement speed limit extensions

This commit is contained in:
Liam 2024-01-23 10:19:55 -05:00
parent a595e9e8a7
commit 2c421a7046
5 changed files with 50 additions and 22 deletions

View File

@ -40,7 +40,7 @@ public:
bool is_droppable{}; bool is_droppable{};
bool acquire_called{}; bool acquire_called{};
bool transform_to_display_inverse{}; bool transform_to_display_inverse{};
u32 swap_interval{}; s32 swap_interval{};
}; };
} // namespace Service::android } // namespace Service::android

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@ -16,11 +16,37 @@
namespace Service::Nvnflinger { namespace Service::Nvnflinger {
namespace {
s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
if (swap_interval <= 0) {
// As an extension, treat nonpositive swap interval as speed multiplier.
if (out_speed_scale) {
*out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);
}
swap_interval = 1;
}
if (swap_interval >= 5) {
// As an extension, treat high swap interval as precise speed control.
if (out_speed_scale) {
*out_speed_scale = static_cast<f32>(swap_interval) / 100.f;
}
swap_interval = 1;
}
return swap_interval;
}
} // namespace
HardwareComposer::HardwareComposer() = default; HardwareComposer::HardwareComposer() = default;
HardwareComposer::~HardwareComposer() = default; HardwareComposer::~HardwareComposer() = default;
u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp, u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
u32 frame_advance) { Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance) {
boost::container::small_vector<HwcLayer, 2> composition_stack; boost::container::small_vector<HwcLayer, 2> composition_stack;
m_frame_number += frame_advance; m_frame_number += frame_advance;
@ -45,8 +71,11 @@ u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdis
} }
} }
// Set default speed limit to 100%.
*out_speed_scale = 1.0f;
// Determine the number of vsync periods to wait before composing again. // Determine the number of vsync periods to wait before composing again.
std::optional<u32> swap_interval{}; std::optional<s32> swap_interval{};
bool has_acquired_buffer{}; bool has_acquired_buffer{};
// Acquire all necessary framebuffers. // Acquire all necessary framebuffers.
@ -87,14 +116,15 @@ u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdis
// We need to compose again either before this frame is supposed to // We need to compose again either before this frame is supposed to
// be released, or exactly on the vsync period it should be released. // be released, or exactly on the vsync period it should be released.
// const s32 item_swap_interval = NormalizeSwapInterval(out_speed_scale, item.swap_interval);
// TODO: handle cases where swap intervals are relatively prime. So far, // TODO: handle cases where swap intervals are relatively prime. So far,
// only swap intervals of 0, 1 and 2 have been observed, but if 3 were // only swap intervals of 0, 1 and 2 have been observed, but if 3 were
// to be introduced, this would cause an issue. // to be introduced, this would cause an issue.
if (swap_interval) { if (swap_interval) {
swap_interval = std::min(*swap_interval, item.swap_interval); swap_interval = std::min(*swap_interval, item_swap_interval);
} else { } else {
swap_interval = item.swap_interval; swap_interval = item_swap_interval;
} }
} }
@ -111,13 +141,8 @@ u32 HardwareComposer::ComposeLocked(VI::Display& display, Nvidia::Devices::nvdis
// Render MicroProfile. // Render MicroProfile.
MicroProfileFlip(); MicroProfileFlip();
// If we advanced, then advance by at least 1 frame. // Advance by at least one frame.
if (swap_interval) { return swap_interval.value_or(1);
return std::max(*swap_interval, 1U);
}
// Otherwise, advance by exactly one frame.
return 1U;
} }
void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) { void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
@ -146,7 +171,7 @@ bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer
// We succeeded, so set the new release frame info. // We succeeded, so set the new release frame info.
framebuffer.release_frame_number = framebuffer.release_frame_number =
m_frame_number + std::max(1U, framebuffer.item.swap_interval); NormalizeSwapInterval(nullptr, framebuffer.item.swap_interval);
framebuffer.is_acquired = true; framebuffer.is_acquired = true;
return true; return true;

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@ -26,8 +26,8 @@ public:
explicit HardwareComposer(); explicit HardwareComposer();
~HardwareComposer(); ~HardwareComposer();
u32 ComposeLocked(VI::Display& display, Nvidia::Devices::nvdisp_disp0& nvdisp, u32 ComposeLocked(f32* out_speed_scale, VI::Display& display,
u32 frame_advance); Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance);
void RemoveLayerLocked(VI::Display& display, LayerId layer_id); void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
private: private:

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@ -291,7 +291,8 @@ void Nvnflinger::Compose() {
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd); auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
ASSERT(nvdisp); ASSERT(nvdisp);
swap_interval = display.GetComposer().ComposeLocked(display, *nvdisp, swap_interval); swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp,
swap_interval);
} }
} }
@ -308,15 +309,16 @@ s64 Nvnflinger::GetNextTicks() const {
speed_scale = 0.01f; speed_scale = 0.01f;
} }
} }
// Adjust by speed limit determined during composition.
speed_scale /= compose_speed_scale;
if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) { if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
// Run at intended presentation rate during video playback. // Run at intended presentation rate during video playback.
speed_scale = 1.f; speed_scale = 1.f;
} }
// As an extension, treat nonpositive swap interval as framerate multiplier. const f32 effective_fps = 60.f / static_cast<f32>(swap_interval);
const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
: 60.f / static_cast<f32>(swap_interval);
return static_cast<s64>(speed_scale * (1000000000.f / effective_fps)); return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
} }

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@ -144,6 +144,7 @@ private:
u32 next_buffer_queue_id = 1; u32 next_buffer_queue_id = 1;
s32 swap_interval = 1; s32 swap_interval = 1;
f32 compose_speed_scale = 1.0f;
bool is_abandoned = false; bool is_abandoned = false;