forked from ShuriZma/suyu
gl_rasterizer: Make DrawParameters rasterizer instance const
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@ -655,7 +655,7 @@ void RasterizerOpenGL::DrawArrays() {
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SetupVertexBuffer(vertex_array);
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SetupVertexBuffer(vertex_array);
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const GLintptr index_buffer_offset = SetupIndexBuffer();
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const GLintptr index_buffer_offset = SetupIndexBuffer();
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DrawParameters params = SetupDraw(index_buffer_offset);
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const DrawParameters params = SetupDraw(index_buffer_offset);
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texture_cache.GuardSamplers(true);
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texture_cache.GuardSamplers(true);
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SetupShaders(params.primitive_mode);
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SetupShaders(params.primitive_mode);
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texture_cache.GuardSamplers(false);
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texture_cache.GuardSamplers(false);
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