forked from ShuriZma/suyu
shader_bytecode: Replace some UNIMPLEMENTED logs.
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16db8b9d9f
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2ae88feea7
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@ -477,7 +477,9 @@ union Instruction {
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if (texture_info >= 12 && texture_info <= 13)
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if (texture_info >= 12 && texture_info <= 13)
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return TextureType::TextureCube;
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return TextureType::TextureCube;
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
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static_cast<u32>(texture_info.Value()));
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UNREACHABLE();
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}
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}
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bool IsArrayTexture() const {
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bool IsArrayTexture() const {
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@ -523,7 +525,9 @@ union Instruction {
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return TextureType::Texture3D;
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return TextureType::Texture3D;
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}
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}
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UNIMPLEMENTED();
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LOG_CRITICAL(HW_GPU, "Unhandled texture_info: {}",
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static_cast<u32>(texture_info.Value()));
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UNREACHABLE();
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}
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}
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bool IsArrayTexture() const {
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bool IsArrayTexture() const {
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