forked from ShuriZma/suyu
video_core/memory_manager: Fixes for sparse memory management
This commit is contained in:
parent
2428214c4b
commit
285b6dbc39
|
@ -73,12 +73,12 @@ void MemoryManager::Unmap(GPUVAddr gpu_addr, std::size_t size) {
|
|||
}
|
||||
const auto submapped_ranges = GetSubmappedRange(gpu_addr, size);
|
||||
|
||||
for (const auto& map : submapped_ranges) {
|
||||
for (const auto& [map_addr, map_size] : submapped_ranges) {
|
||||
// Flush and invalidate through the GPU interface, to be asynchronous if possible.
|
||||
const std::optional<VAddr> cpu_addr = GpuToCpuAddress(map.first);
|
||||
const std::optional<VAddr> cpu_addr = GpuToCpuAddress(map_addr);
|
||||
ASSERT(cpu_addr);
|
||||
|
||||
rasterizer->UnmapMemory(*cpu_addr, map.second);
|
||||
rasterizer->UnmapMemory(*cpu_addr, map_size);
|
||||
}
|
||||
|
||||
UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
|
||||
|
@ -274,8 +274,8 @@ void MemoryManager::ReadBlockImpl(GPUVAddr gpu_src_addr, void* dest_buffer, std:
|
|||
while (remaining_size > 0) {
|
||||
const std::size_t copy_amount{
|
||||
std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
|
||||
|
||||
if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
|
||||
const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
|
||||
if (page_addr && *page_addr != 0) {
|
||||
const auto src_addr{*page_addr + page_offset};
|
||||
if (is_safe) {
|
||||
// Flush must happen on the rasterizer interface, such that memory is always
|
||||
|
@ -313,8 +313,8 @@ void MemoryManager::WriteBlockImpl(GPUVAddr gpu_dest_addr, const void* src_buffe
|
|||
while (remaining_size > 0) {
|
||||
const std::size_t copy_amount{
|
||||
std::min(static_cast<std::size_t>(page_size) - page_offset, remaining_size)};
|
||||
|
||||
if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
|
||||
const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
|
||||
if (page_addr && *page_addr != 0) {
|
||||
const auto dest_addr{*page_addr + page_offset};
|
||||
|
||||
if (is_safe) {
|
||||
|
@ -415,15 +415,15 @@ std::vector<std::pair<GPUVAddr, std::size_t>> MemoryManager::GetSubmappedRange(
|
|||
size_t page_offset{gpu_addr & page_mask};
|
||||
std::optional<std::pair<GPUVAddr, std::size_t>> last_segment{};
|
||||
std::optional<VAddr> old_page_addr{};
|
||||
const auto extend_size = [this, &last_segment, &page_index](std::size_t bytes) {
|
||||
const auto extend_size = [&last_segment, &page_index, &page_offset](std::size_t bytes) {
|
||||
if (!last_segment) {
|
||||
GPUVAddr new_base_addr = page_index << page_bits;
|
||||
const GPUVAddr new_base_addr = (page_index << page_bits) + page_offset;
|
||||
last_segment = {new_base_addr, bytes};
|
||||
} else {
|
||||
last_segment->second += bytes;
|
||||
}
|
||||
};
|
||||
const auto split = [this, &last_segment, &result] {
|
||||
const auto split = [&last_segment, &result] {
|
||||
if (last_segment) {
|
||||
result.push_back(*last_segment);
|
||||
last_segment = std::nullopt;
|
||||
|
@ -432,7 +432,7 @@ std::vector<std::pair<GPUVAddr, std::size_t>> MemoryManager::GetSubmappedRange(
|
|||
while (remaining_size > 0) {
|
||||
const size_t num_bytes{std::min(page_size - page_offset, remaining_size)};
|
||||
const auto page_addr{GpuToCpuAddress(page_index << page_bits)};
|
||||
if (!page_addr) {
|
||||
if (!page_addr || *page_addr == 0) {
|
||||
split();
|
||||
} else if (old_page_addr) {
|
||||
if (*old_page_addr + page_size != *page_addr) {
|
||||
|
|
|
@ -1376,9 +1376,7 @@ void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
|
|||
using FuncReturn = typename std::invoke_result<Func, GPUVAddr, VAddr, size_t>::type;
|
||||
static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
|
||||
const auto segments = gpu_memory.GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
|
||||
for (auto& segment : segments) {
|
||||
const auto gpu_addr = segment.first;
|
||||
const auto size = segment.second;
|
||||
for (const auto& [gpu_addr, size] : segments) {
|
||||
std::optional<VAddr> cpu_addr = gpu_memory.GpuToCpuAddress(gpu_addr);
|
||||
ASSERT(cpu_addr);
|
||||
if constexpr (RETURNS_BOOL) {
|
||||
|
|
Loading…
Reference in New Issue