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time: Assign the current time point to the ClockSnapshot

Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
This commit is contained in:
Morph 2021-03-10 11:40:51 -05:00
parent daf5c5060b
commit 2490ffbbce
1 changed files with 2 additions and 0 deletions

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@ -140,6 +140,8 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
const auto current_time_point{ const auto current_time_point{
time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)}; time_manager.GetStandardSteadyClockCore().GetCurrentTimePoint(system)};
clock_snapshot.steady_clock_time_point = current_time_point;
if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime( if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)}; clock_snapshot.user_time, current_time_point, clock_snapshot.user_context)};
result != RESULT_SUCCESS) { result != RESULT_SUCCESS) {