forked from ShuriZma/suyu
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@ -68,7 +68,7 @@ u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
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Immediate(0), Immediate(8));
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Immediate(0), Immediate(8));
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const auto bits = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b,
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const auto bits = SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_b,
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Immediate(8), Immediate(8));
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Immediate(8), Immediate(8));
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const auto result =
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auto result =
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SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_a, offset, bits);
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SignedOperation(OperationCode::IBitfieldExtract, is_signed, op_a, offset, bits);
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SetRegister(bb, instr.gpr0, std::move(result));
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SetRegister(bb, instr.gpr0, std::move(result));
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