forked from ShuriZma/suyu
metal: do not begin render pass if already active
This commit is contained in:
parent
2c38fa1a35
commit
22ec7e72f0
|
@ -10,11 +10,14 @@ CommandRecorder::CommandRecorder(const Device& device_) : device(device_) {}
|
|||
|
||||
CommandRecorder::~CommandRecorder() = default;
|
||||
|
||||
void CommandRecorder::BeginRenderPass(MTL::RenderPassDescriptor* render_pass) {
|
||||
void CommandRecorder::BeginOrContinueRenderPass(MTL::RenderPassDescriptor* render_pass) {
|
||||
if (render_pass != bound_render_pass) {
|
||||
RequireCommandBuffer();
|
||||
EndEncoding();
|
||||
encoder = command_buffer->renderCommandEncoder(render_pass);
|
||||
encoder_type = EncoderType::Render;
|
||||
bound_render_pass = render_pass;
|
||||
}
|
||||
}
|
||||
|
||||
void CommandRecorder::RequireComputeEncoder() {
|
||||
|
@ -40,6 +43,7 @@ void CommandRecorder::EndEncoding() {
|
|||
encoder->endEncoding();
|
||||
//[encoder release];
|
||||
encoder = nullptr;
|
||||
bound_render_pass = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ public:
|
|||
CommandRecorder(const Device& device_);
|
||||
~CommandRecorder();
|
||||
|
||||
void BeginRenderPass(MTL::RenderPassDescriptor* render_pass);
|
||||
void BeginOrContinueRenderPass(MTL::RenderPassDescriptor* render_pass);
|
||||
|
||||
void CheckIfRenderPassIsActive() {
|
||||
if (!encoder || encoder_type != EncoderType::Render) {
|
||||
|
@ -66,11 +66,14 @@ private:
|
|||
|
||||
// HACK: Command buffers and encoders currently aren't released every frame due to Xcode
|
||||
// crashing in Debug mode. This leads to memory leaks
|
||||
MTL::CommandBuffer* command_buffer = nil;
|
||||
MTL::CommandEncoder* encoder = nil;
|
||||
MTL::CommandBuffer* command_buffer{nullptr};
|
||||
MTL::CommandEncoder* encoder{nullptr};
|
||||
|
||||
EncoderType encoder_type;
|
||||
|
||||
// Keep track of last bound render pass
|
||||
MTL::RenderPassDescriptor* bound_render_pass{nullptr};
|
||||
|
||||
void RequireCommandBuffer();
|
||||
};
|
||||
|
||||
|
|
|
@ -96,7 +96,7 @@ void RasterizerMetal::Clear(u32 layer_count) {
|
|||
}
|
||||
|
||||
// Begin render pass
|
||||
command_recorder.BeginRenderPass(framebuffer->GetHandle());
|
||||
command_recorder.BeginOrContinueRenderPass(framebuffer->GetHandle());
|
||||
}
|
||||
|
||||
void RasterizerMetal::DispatchCompute() {
|
||||
|
|
|
@ -14,8 +14,8 @@ namespace Metal {
|
|||
RendererMetal::RendererMetal(Core::Frontend::EmuWindow& emu_window,
|
||||
Tegra::MaxwellDeviceMemoryManager& device_memory_, Tegra::GPU& gpu_,
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context_)
|
||||
: RendererBase(emu_window, std::move(context_)),
|
||||
device_memory{device_memory_}, gpu{gpu_}, device{}, command_recorder(device),
|
||||
: RendererBase(emu_window, std::move(context_)), device_memory{device_memory_}, gpu{gpu_},
|
||||
device{}, command_recorder(device),
|
||||
swap_chain(device, command_recorder,
|
||||
static_cast<CA::MetalLayer*>(render_window.GetWindowInfo().render_surface)),
|
||||
rasterizer(gpu_, device_memory, device, command_recorder, swap_chain) {
|
||||
|
@ -42,7 +42,7 @@ void RendererMetal::Composite(std::span<const Tegra::FramebufferConfig> framebuf
|
|||
render_pass_descriptor->colorAttachments()->object(0)->setTexture(
|
||||
swap_chain.GetDrawableTexture());
|
||||
|
||||
command_recorder.BeginRenderPass(render_pass_descriptor);
|
||||
command_recorder.BeginOrContinueRenderPass(render_pass_descriptor);
|
||||
|
||||
// Blit the framebuffer to the drawable texture
|
||||
// TODO: acquire the texture from @ref framebuffers
|
||||
|
|
Loading…
Reference in New Issue