forked from ShuriZma/suyu
Pica/VertexShader: Run instruction handlers according to the effective opcode.
This allows for proper emulation of the different CMP/LRP/MAD instructions.
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@ -172,7 +172,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
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state.debug.max_opdesc_id = std::max<u32>(state.debug.max_opdesc_id, 1+instr.common.operand_desc_id);
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switch (instr.opcode) {
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switch (instr.opcode.EffectiveOpCode()) {
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case Instruction::OpCode::ADD:
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case Instruction::OpCode::ADD:
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{
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{
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < 4; ++i) {
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