forked from ShuriZma/suyu
decode/other: Implement S2R.LaneId
This maps to host's thread id. - Fixes graphical issues on Paper Mario.
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@ -75,8 +75,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
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const Node value = [this, instr] {
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const Node value = [this, instr] {
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switch (instr.sys20) {
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switch (instr.sys20) {
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case SystemVariable::LaneId:
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case SystemVariable::LaneId:
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LOG_WARNING(HW_GPU, "S2R instruction with LaneId is incomplete");
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return Operation(OperationCode::ThreadId);
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return Immediate(0U);
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case SystemVariable::InvocationId:
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case SystemVariable::InvocationId:
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return Operation(OperationCode::InvocationId);
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return Operation(OperationCode::InvocationId);
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case SystemVariable::Ydirection:
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case SystemVariable::Ydirection:
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