forked from ShuriZma/suyu
Merge pull request #1773 from lioncash/debug-build
gl_rasterizer: Fix compilation for debug builds
This commit is contained in:
commit
1ec1325117
|
@ -63,7 +63,7 @@ union PicaShaderConfig {
|
|||
// We don't sync const_color here because of the high variance, it is a
|
||||
// shader uniform instead.
|
||||
const auto& tev_stages = regs.GetTevStages();
|
||||
DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
|
||||
DEBUG_ASSERT(state.tev_stages.size() == tev_stages.size());
|
||||
for (size_t i = 0; i < tev_stages.size(); i++) {
|
||||
const auto& tev_stage = tev_stages[i];
|
||||
state.tev_stages[i].sources_raw = tev_stage.sources_raw;
|
||||
|
|
Loading…
Reference in New Issue