forked from ShuriZma/suyu
vk_blit_screen: Recreate FSR when frame is recreated
* Depends on the layout dimentions and thus should be recreated as well
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@ -450,7 +450,7 @@ void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& f
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
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if (layout.width != frame->width || layout.height != frame->height ||
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if (layout.width != frame->width || layout.height != frame->height ||
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is_srgb != frame->is_srgb) {
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is_srgb != frame->is_srgb) {
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scheduler.Finish();
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Recreate();
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present_manager.RecreateFrame(frame, layout.width, layout.height, is_srgb,
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present_manager.RecreateFrame(frame, layout.width, layout.height, is_srgb,
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image_view_format, *renderpass);
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image_view_format, *renderpass);
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}
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}
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