forked from ShuriZma/suyu
shader_jit_x64: Separate initialization and code generation for readability.
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@ -810,7 +810,15 @@ void JitCompiler::FindReturnOffsets() {
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}
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}
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void JitCompiler::Compile() {
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void JitCompiler::Compile() {
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// Reset flow control state
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program = (CompiledShader*)GetCodePtr();
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program = (CompiledShader*)GetCodePtr();
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program_counter = 0;
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looping = false;
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code_ptr.fill(nullptr);
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fixup_branches.clear();
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// Find all `CALL` instructions and identify return locations
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FindReturnOffsets();
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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// The stack pointer is 8 modulo 16 at the entry of a procedure
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ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
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ABI_PushRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8);
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@ -833,15 +841,6 @@ void JitCompiler::Compile() {
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MOV(PTRBITS, R(RAX), ImmPtr(&neg));
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MOV(PTRBITS, R(RAX), ImmPtr(&neg));
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MOVAPS(NEGBIT, MatR(RAX));
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MOVAPS(NEGBIT, MatR(RAX));
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// Find all `CALL` instructions and identify return locations
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FindReturnOffsets();
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// Reset flow control state
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program_counter = 0;
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looping = false;
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code_ptr.fill(nullptr);
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fixup_branches.clear();
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// Jump to start of the shader program
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// Jump to start of the shader program
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JMPptr(R(ABI_PARAM2));
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JMPptr(R(ABI_PARAM2));
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