forked from ShuriZma/suyu
vulkan_device: Use designated initializers for features
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79afdeaf08
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1a987054c5
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@ -191,78 +191,77 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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const vk::InstanceDispatch& dld_)
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const vk::InstanceDispatch& dld_)
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: instance{instance_}, dld{dld_}, physical{physical_}, properties{physical.GetProperties()},
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: instance{instance_}, dld{dld_}, physical{physical_}, properties{physical.GetProperties()},
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format_properties{GetFormatProperties(physical)} {
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format_properties{GetFormatProperties(physical)} {
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CheckSuitability();
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CheckSuitability(surface != nullptr);
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SetupFamilies(surface);
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SetupFamilies(surface);
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SetupFeatures();
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SetupFeatures();
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const auto queue_cis = GetDeviceQueueCreateInfos();
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const auto queue_cis = GetDeviceQueueCreateInfos();
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const std::vector extensions = LoadExtensions();
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const std::vector extensions = LoadExtensions(surface != nullptr);
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VkPhysicalDeviceFeatures2 features2{
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VkPhysicalDeviceFeatures2 features2{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
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.pNext = nullptr,
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.pNext = nullptr,
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.features{},
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.features{
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.robustBufferAccess = false,
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.fullDrawIndexUint32 = false,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = true,
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.tessellationShader = true,
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.sampleRateShading = false,
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.dualSrcBlend = false,
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.logicOp = false,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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.depthClamp = true,
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.depthBiasClamp = true,
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.fillModeNonSolid = false,
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.depthBounds = false,
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.wideLines = false,
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.largePoints = true,
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.alphaToOne = false,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = is_optimal_astc_supported,
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.textureCompressionBC = false,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = false,
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.vertexPipelineStoresAndAtomics = true,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = false,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = false,
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.shaderStorageImageMultisample = is_shader_storage_image_multisample,
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.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderUniformBufferArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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.sparseBinding = false,
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.sparseResidencyBuffer = false,
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.sparseResidencyImage2D = false,
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.sparseResidencyImage3D = false,
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.sparseResidency2Samples = false,
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.sparseResidency4Samples = false,
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.sparseResidency8Samples = false,
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.sparseResidency16Samples = false,
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.sparseResidencyAliased = false,
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.variableMultisampleRate = false,
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.inheritedQueries = false,
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},
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};
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};
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const void* first_next = &features2;
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const void* first_next = &features2;
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void** next = &features2.pNext;
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void** next = &features2.pNext;
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features2.features = {
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.robustBufferAccess = false,
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.fullDrawIndexUint32 = false,
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.imageCubeArray = true,
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.independentBlend = true,
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.geometryShader = true,
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.tessellationShader = true,
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.sampleRateShading = false,
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.dualSrcBlend = false,
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.logicOp = false,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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.depthClamp = true,
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.depthBiasClamp = true,
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.fillModeNonSolid = false,
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.depthBounds = false,
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.wideLines = false,
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.largePoints = true,
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.alphaToOne = false,
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.multiViewport = true,
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.samplerAnisotropy = true,
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.textureCompressionETC2 = false,
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.textureCompressionASTC_LDR = is_optimal_astc_supported,
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.textureCompressionBC = false,
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.occlusionQueryPrecise = true,
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.pipelineStatisticsQuery = false,
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.vertexPipelineStoresAndAtomics = true,
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.fragmentStoresAndAtomics = true,
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.shaderTessellationAndGeometryPointSize = false,
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.shaderImageGatherExtended = true,
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.shaderStorageImageExtendedFormats = false,
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.shaderStorageImageMultisample = is_shader_storage_image_multisample,
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.shaderStorageImageReadWithoutFormat = is_formatless_image_load_supported,
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.shaderStorageImageWriteWithoutFormat = true,
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.shaderUniformBufferArrayDynamicIndexing = false,
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.shaderSampledImageArrayDynamicIndexing = false,
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.shaderStorageBufferArrayDynamicIndexing = false,
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.shaderStorageImageArrayDynamicIndexing = false,
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.shaderClipDistance = false,
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.shaderCullDistance = false,
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.shaderFloat64 = false,
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.shaderInt64 = false,
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.shaderInt16 = false,
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.shaderResourceResidency = false,
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.shaderResourceMinLod = false,
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.sparseBinding = false,
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.sparseResidencyBuffer = false,
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.sparseResidencyImage2D = false,
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.sparseResidencyImage3D = false,
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.sparseResidency2Samples = false,
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.sparseResidency4Samples = false,
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.sparseResidency8Samples = false,
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.sparseResidency16Samples = false,
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.sparseResidencyAliased = false,
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.variableMultisampleRate = false,
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.inheritedQueries = false,
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};
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VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore{
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VkPhysicalDeviceTimelineSemaphoreFeaturesKHR timeline_semaphore{
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR,
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES_KHR,
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.pNext = nullptr,
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.pNext = nullptr,
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