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shader_ir: Pass to decoder functions basic block's code

This commit is contained in:
ReinUsesLisp 2018-12-28 20:00:36 -03:00
parent 2d6c064e66
commit 170c8212bb
27 changed files with 82 additions and 81 deletions

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@ -151,38 +151,39 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute, UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
"NeverExecute predicate not implemented"); "NeverExecute predicate not implemented");
static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock & code, u32 pc)> decoders = { static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic}, decoders = {
{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate}, {OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
{OpCode::Type::Bfe, &ShaderIR::DecodeBfe}, {OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
{OpCode::Type::Bfi, &ShaderIR::DecodeBfi}, {OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
{OpCode::Type::Shift, &ShaderIR::DecodeShift}, {OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger}, {OpCode::Type::Shift, &ShaderIR::DecodeShift},
{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate}, {OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf}, {OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate}, {OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
{OpCode::Type::Ffma, &ShaderIR::DecodeFfma}, {OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, {OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
{OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
{OpCode::Type::Memory, &ShaderIR::DecodeMemory}, {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate}, {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate}, {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate}, {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister}, {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate}, {OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate}, {OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet}, {OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet}, {OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet}, {OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
{OpCode::Type::Video, &ShaderIR::DecodeVideo}, {OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
{OpCode::Type::Xmad, &ShaderIR::DecodeXmad}, {OpCode::Type::Video, &ShaderIR::DecodeVideo},
}; {OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
};
std::vector<Node> code; std::vector<Node> tmp_block;
if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) { if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
pc = (this->*decoder->second)(code, pc); pc = (this->*decoder->second)(tmp_block, bb, pc);
} else { } else {
pc = DecodeOther(code, pc); pc = DecodeOther(tmp_block, bb, pc);
} }
// Some instructions (like SSY) don't have a predicate field, they are always unconditionally // Some instructions (like SSY) don't have a predicate field, they are always unconditionally
@ -192,9 +193,9 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) { if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
bb.push_back( bb.push_back(
Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(code))); Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
} else { } else {
for (auto& node : code) { for (auto& node : tmp_block) {
bb.push_back(std::move(node)); bb.push_back(std::move(node));
} }
} }

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::SubOp; using Tegra::Shader::SubOp;
u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -15,7 +15,7 @@ using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -16,7 +16,7 @@ using Tegra::Shader::Pred;
using Tegra::Shader::PredicateResultMode; using Tegra::Shader::PredicateResultMode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeBfe(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeBfi(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeConversion(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeFfma(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -14,7 +14,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -16,7 +16,7 @@ using Tegra::Shader::HalfType;
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeHfma2(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -35,7 +35,7 @@ static std::size_t GetCoordCount(TextureType texture_type) {
} }
} }
u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -14,7 +14,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
using Tegra::Shader::Pred; using Tegra::Shader::Pred;
u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -15,7 +15,7 @@ using Tegra::Shader::Pred;
using Tegra::Shader::VideoType; using Tegra::Shader::VideoType;
using Tegra::Shader::VmadShr; using Tegra::Shader::VmadShr;
u32 ShaderIR::DecodeVideo(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode; using Tegra::Shader::OpCode;
u32 ShaderIR::DecodeXmad(BasicBlock& bb, u32 pc) { u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const Instruction instr = {program_code[pc]}; const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr); const auto opcode = OpCode::Decode(instr);

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@ -566,31 +566,31 @@ private:
*/ */
u32 DecodeInstr(BasicBlock& bb, u32 pc); u32 DecodeInstr(BasicBlock& bb, u32 pc);
u32 DecodeArithmetic(BasicBlock& bb, u32 pc); u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeArithmeticImmediate(BasicBlock& bb, u32 pc); u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeBfe(BasicBlock& bb, u32 pc); u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeBfi(BasicBlock& bb, u32 pc); u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeShift(BasicBlock& bb, u32 pc); u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeArithmeticInteger(BasicBlock& bb, u32 pc); u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc); u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeArithmeticHalf(BasicBlock& bb, u32 pc); u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, u32 pc); u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeFfma(BasicBlock& bb, u32 pc); u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeHfma2(BasicBlock& bb, u32 pc); u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeConversion(BasicBlock& bb, u32 pc); u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeMemory(BasicBlock& bb, u32 pc); u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeFloatSetPredicate(BasicBlock& bb, u32 pc); u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeIntegerSetPredicate(BasicBlock& bb, u32 pc); u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeHalfSetPredicate(BasicBlock& bb, u32 pc); u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodePredicateSetRegister(BasicBlock& bb, u32 pc); u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodePredicateSetPredicate(BasicBlock& bb, u32 pc); u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeRegisterSetPredicate(BasicBlock& bb, u32 pc); u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeFloatSet(BasicBlock& bb, u32 pc); u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeIntegerSet(BasicBlock& bb, u32 pc); u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeHalfSet(BasicBlock& bb, u32 pc); u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeVideo(BasicBlock& bb, u32 pc); u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeXmad(BasicBlock& bb, u32 pc); u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc);
u32 DecodeOther(BasicBlock& bb, u32 pc); u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc);
/// Internalizes node's data and returns a managed pointer to a clone of that node /// Internalizes node's data and returns a managed pointer to a clone of that node
Node StoreNode(NodeData&& node_data); Node StoreNode(NodeData&& node_data);