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vp9: Be explicit with copy and move operators

It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
This commit is contained in:
Lioncash 2020-10-29 22:45:33 -04:00
parent 0d713cf8eb
commit 12eeffcb7c
1 changed files with 18 additions and 0 deletions

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@ -25,6 +25,12 @@ public:
VpxRangeEncoder();
~VpxRangeEncoder();
VpxRangeEncoder(const VpxRangeEncoder&) = delete;
VpxRangeEncoder& operator=(const VpxRangeEncoder&) = delete;
VpxRangeEncoder(VpxRangeEncoder&&) = default;
VpxRangeEncoder& operator=(VpxRangeEncoder&&) = default;
/// Writes the rightmost value_size bits from value into the stream
void Write(s32 value, s32 value_size);
@ -59,6 +65,12 @@ public:
VpxBitStreamWriter();
~VpxBitStreamWriter();
VpxBitStreamWriter(const VpxBitStreamWriter&) = delete;
VpxBitStreamWriter& operator=(const VpxBitStreamWriter&) = delete;
VpxBitStreamWriter(VpxBitStreamWriter&&) = default;
VpxBitStreamWriter& operator=(VpxBitStreamWriter&&) = default;
/// Write an unsigned integer value
void WriteU(u32 value, u32 value_size);
@ -99,6 +111,12 @@ public:
explicit VP9(GPU& gpu);
~VP9();
VP9(const VP9&) = delete;
VP9& operator=(const VP9&) = delete;
VP9(VP9&&) = default;
VP9& operator=(VP9&&) = delete;
/// Composes the VP9 frame from the GPU state information. Based on the official VP9 spec
/// documentation
std::vector<u8>& ComposeFrameHeader(NvdecCommon::NvdecRegisters& state);