forked from ShuriZma/suyu
gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
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@ -115,7 +115,7 @@ struct ShaderEntries {
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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using ProgramResult = std::pair<std::string, ShaderEntries>;
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struct ShaderSetup {
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struct ShaderSetup {
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ShaderSetup(ProgramCode program_code) {
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explicit ShaderSetup(ProgramCode program_code) {
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program.code = std::move(program_code);
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program.code = std::move(program_code);
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}
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}
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