forked from ShuriZma/suyu
shader: Split profile and runtime info headers
This commit is contained in:
parent
cbbca26d18
commit
0ffea97e2e
|
@ -226,6 +226,7 @@ add_library(shader_recompiler STATIC
|
|||
object_pool.h
|
||||
profile.h
|
||||
program_header.h
|
||||
runtime_info.h
|
||||
shader_info.h
|
||||
)
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "shader_recompiler/backend/glasm/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLASM {
|
||||
namespace {
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "shader_recompiler/backend/glsl/emit_context.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
namespace {
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
|
|
|
@ -18,9 +18,6 @@ class Value;
|
|||
namespace Shader::Backend::GLSL {
|
||||
class EmitContext;
|
||||
|
||||
inline void EmitSetLoopSafetyVariable(EmitContext&) {}
|
||||
inline void EmitGetLoopSafetyVariable(EmitContext&) {}
|
||||
|
||||
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
|
||||
|
||||
// Microinstruction emitters
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "shader_recompiler/backend/bindings.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
#include "shader_recompiler/shader_info.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
|
|
@ -4,59 +4,10 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Shader {
|
||||
|
||||
enum class AttributeType : u8 {
|
||||
Float,
|
||||
SignedInt,
|
||||
UnsignedInt,
|
||||
Disabled,
|
||||
};
|
||||
|
||||
enum class InputTopology {
|
||||
Points,
|
||||
Lines,
|
||||
LinesAdjacency,
|
||||
Triangles,
|
||||
TrianglesAdjacency,
|
||||
};
|
||||
|
||||
enum class CompareFunction {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessThanEqual,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterThanEqual,
|
||||
Always,
|
||||
};
|
||||
|
||||
enum class TessPrimitive {
|
||||
Isolines,
|
||||
Triangles,
|
||||
Quads,
|
||||
};
|
||||
|
||||
enum class TessSpacing {
|
||||
Equal,
|
||||
FractionalOdd,
|
||||
FractionalEven,
|
||||
};
|
||||
|
||||
struct TransformFeedbackVarying {
|
||||
u32 buffer{};
|
||||
u32 stride{};
|
||||
u32 offset{};
|
||||
u32 components{};
|
||||
};
|
||||
|
||||
struct Profile {
|
||||
u32 supported_spirv{0x00010000};
|
||||
|
||||
|
@ -114,27 +65,4 @@ struct Profile {
|
|||
bool ignore_nan_fp_comparisons{};
|
||||
};
|
||||
|
||||
struct RuntimeInfo {
|
||||
std::array<AttributeType, 32> generic_input_types{};
|
||||
bool convert_depth_mode{};
|
||||
bool force_early_z{};
|
||||
|
||||
TessPrimitive tess_primitive{};
|
||||
TessSpacing tess_spacing{};
|
||||
bool tess_clockwise{};
|
||||
|
||||
InputTopology input_topology{};
|
||||
|
||||
std::optional<float> fixed_state_point_size;
|
||||
std::optional<CompareFunction> alpha_test_func;
|
||||
float alpha_test_reference{};
|
||||
|
||||
// Static y negate value
|
||||
bool y_negate{};
|
||||
// Use storage buffers instead of global pointers on GLASM
|
||||
bool glasm_use_storage_buffers{};
|
||||
|
||||
std::vector<TransformFeedbackVarying> xfb_varyings;
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Shader {
|
||||
|
||||
enum class AttributeType : u8 {
|
||||
Float,
|
||||
SignedInt,
|
||||
UnsignedInt,
|
||||
Disabled,
|
||||
};
|
||||
|
||||
enum class InputTopology {
|
||||
Points,
|
||||
Lines,
|
||||
LinesAdjacency,
|
||||
Triangles,
|
||||
TrianglesAdjacency,
|
||||
};
|
||||
|
||||
enum class CompareFunction {
|
||||
Never,
|
||||
Less,
|
||||
Equal,
|
||||
LessThanEqual,
|
||||
Greater,
|
||||
NotEqual,
|
||||
GreaterThanEqual,
|
||||
Always,
|
||||
};
|
||||
|
||||
enum class TessPrimitive {
|
||||
Isolines,
|
||||
Triangles,
|
||||
Quads,
|
||||
};
|
||||
|
||||
enum class TessSpacing {
|
||||
Equal,
|
||||
FractionalOdd,
|
||||
FractionalEven,
|
||||
};
|
||||
|
||||
struct TransformFeedbackVarying {
|
||||
u32 buffer{};
|
||||
u32 stride{};
|
||||
u32 offset{};
|
||||
u32 components{};
|
||||
};
|
||||
|
||||
struct RuntimeInfo {
|
||||
std::array<AttributeType, 32> generic_input_types{};
|
||||
bool convert_depth_mode{};
|
||||
bool force_early_z{};
|
||||
|
||||
TessPrimitive tess_primitive{};
|
||||
TessSpacing tess_spacing{};
|
||||
bool tess_clockwise{};
|
||||
|
||||
InputTopology input_topology{};
|
||||
|
||||
std::optional<float> fixed_state_point_size;
|
||||
std::optional<CompareFunction> alpha_test_func;
|
||||
float alpha_test_reference{};
|
||||
|
||||
// Static y negate value
|
||||
bool y_negate{};
|
||||
// Use storage buffers instead of global pointers on GLASM
|
||||
bool glasm_use_storage_buffers{};
|
||||
|
||||
std::vector<TransformFeedbackVarying> xfb_varyings;
|
||||
};
|
||||
|
||||
} // namespace Shader
|
|
@ -16,6 +16,7 @@
|
|||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
|
||||
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
|
||||
namespace VideoCommon {
|
||||
|
|
Loading…
Reference in New Issue