forked from ShuriZma/suyu
gl_shader_decompiler: Fix gl_PointSize redeclaration
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@ -310,7 +310,7 @@ private:
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}
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if (ir.UsesPointSize()) {
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code.AddLine("int gl_PointSize;");
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code.AddLine("float gl_PointSize;");
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}
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--code.scope;
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