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Merge pull request #254 from bunnei/port-citra-renderer

Port Citra OpenGL rasterizer code
This commit is contained in:
bunnei 2018-03-20 21:37:43 -04:00 committed by GitHub
commit 0b3ab30762
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22 changed files with 24231 additions and 1236 deletions

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@ -1,5 +1,5 @@
These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command: These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
``` ```
python -m glad --profile core --out-path glad/ --api gl=3.3,gles=3.0 python -m glad --profile core --out-path glad/ --api gl=3.3 --generator=c
``` ```

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/* Khronos platform-specific types and definitions. /* Khronos platform-specific types and definitions.
* *
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
* *
* Adopters may modify this file to suit their platform. Adopters are * Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos * encouraged to submit platform specific modifications to the Khronos
@ -101,6 +101,8 @@
# define KHRONOS_APICALL __declspec(dllimport) # define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__) #elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C # define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else #else
# define KHRONOS_APICALL # define KHRONOS_APICALL
#endif #endif

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@ -11,13 +11,24 @@ add_library(video_core STATIC
gpu.h gpu.h
memory_manager.cpp memory_manager.cpp
memory_manager.h memory_manager.h
rasterizer_interface.h
renderer_base.cpp renderer_base.cpp
renderer_base.h renderer_base.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.h renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h
renderer_opengl/gl_shader_gen.cpp
renderer_opengl/gl_shader_gen.h
renderer_opengl/gl_shader_util.cpp renderer_opengl/gl_shader_util.cpp
renderer_opengl/gl_shader_util.h renderer_opengl/gl_shader_util.h
renderer_opengl/gl_state.cpp renderer_opengl/gl_state.cpp
renderer_opengl/gl_state.h renderer_opengl/gl_state.h
renderer_opengl/gl_stream_buffer.cpp
renderer_opengl/gl_stream_buffer.h
renderer_opengl/renderer_opengl.cpp renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h renderer_opengl/renderer_opengl.h
utils.h utils.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
struct ScreenInfo;
namespace VideoCore {
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of triangles
virtual void DrawTriangles() = 0;
/// Notify rasterizer that the specified Maxwell register has been changed
virtual void NotifyMaxwellRegisterChanged(u32 id) = 0;
/// Notify rasterizer that all caches should be flushed to 3DS memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
virtual void FlushRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(PAddr addr, u32 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to 3DS memory
/// and invalidated
virtual void FlushAndInvalidateRegion(PAddr addr, u32 size) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const void* config) {
return false;
}
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
virtual bool AccelerateTextureCopy(const void* config) {
return false;
}
/// Attempt to use a faster method to fill a region
virtual bool AccelerateFill(const void* config) {
return false;
}
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) {
return false;
}
virtual bool AccelerateDrawBatch(bool is_indexed) {
return false;
}
};
} // namespace VideoCore

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <string>
#include <tuple>
#include <utility>
#include <glad/glad.h>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/math_util.h"
#include "common/microprofile.h"
#include "common/scope_exit.h"
#include "common/vector_math.h"
#include "core/settings.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType;
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_VS, "OpenGL", "Vertex Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_FS, "OpenGL", "Fragment Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
enum class UniformBindings : GLuint { Common, VS, FS };
static void SetShaderUniformBlockBinding(GLuint shader, const char* name, UniformBindings binding,
size_t expected_size) {
GLuint ub_index = glGetUniformBlockIndex(shader, name);
if (ub_index != GL_INVALID_INDEX) {
GLint ub_size = 0;
glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
ASSERT_MSG(ub_size == expected_size,
"Uniform block size did not match! Got %d, expected %zu",
static_cast<int>(ub_size), expected_size);
glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
}
}
static void SetShaderUniformBlockBindings(GLuint shader) {
SetShaderUniformBlockBinding(shader, "shader_data", UniformBindings::Common,
sizeof(RasterizerOpenGL::UniformData));
SetShaderUniformBlockBinding(shader, "vs_config", UniformBindings::VS,
sizeof(RasterizerOpenGL::VSUniformData));
SetShaderUniformBlockBinding(shader, "fs_config", UniformBindings::FS,
sizeof(RasterizerOpenGL::FSUniformData));
}
RasterizerOpenGL::RasterizerOpenGL() {
has_ARB_buffer_storage = false;
has_ARB_direct_state_access = false;
has_ARB_separate_shader_objects = false;
has_ARB_vertex_attrib_binding = false;
GLint ext_num;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
for (GLint i = 0; i < ext_num; i++) {
std::string extension{reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
if (extension == "GL_ARB_buffer_storage") {
has_ARB_buffer_storage = true;
} else if (extension == "GL_ARB_direct_state_access") {
has_ARB_direct_state_access = true;
} else if (extension == "GL_ARB_separate_shader_objects") {
has_ARB_separate_shader_objects = true;
} else if (extension == "GL_ARB_vertex_attrib_binding") {
has_ARB_vertex_attrib_binding = true;
}
}
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
// Generate VBO, VAO and UBO
vertex_buffer = OGLStreamBuffer::MakeBuffer(GLAD_GL_ARB_buffer_storage, GL_ARRAY_BUFFER);
vertex_buffer->Create(VERTEX_BUFFER_SIZE, VERTEX_BUFFER_SIZE / 2);
sw_vao.Create();
uniform_buffer.Create();
state.draw.vertex_array = sw_vao.handle;
state.draw.vertex_buffer = vertex_buffer->GetHandle();
state.draw.uniform_buffer = uniform_buffer.handle;
state.Apply();
glBufferData(GL_UNIFORM_BUFFER, sizeof(UniformData), nullptr, GL_STATIC_DRAW);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, uniform_buffer.handle);
uniform_block_data.dirty = true;
// Create render framebuffer
framebuffer.Create();
if (has_ARB_separate_shader_objects) {
hw_vao.Create();
hw_vao_enabled_attributes.fill(false);
stream_buffer = OGLStreamBuffer::MakeBuffer(has_ARB_buffer_storage, GL_ARRAY_BUFFER);
stream_buffer->Create(STREAM_BUFFER_SIZE, STREAM_BUFFER_SIZE / 2);
state.draw.vertex_buffer = stream_buffer->GetHandle();
pipeline.Create();
vs_input_index_min = 0;
vs_input_index_max = 0;
state.draw.program_pipeline = pipeline.handle;
state.draw.shader_program = 0;
state.draw.vertex_array = hw_vao.handle;
state.Apply();
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
vs_uniform_buffer.Create();
glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
glBufferData(GL_UNIFORM_BUFFER, sizeof(VSUniformData), nullptr, GL_STREAM_COPY);
glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
} else {
UNIMPLEMENTED();
}
accelerate_draw = AccelDraw::Disabled;
glEnable(GL_BLEND);
// Sync fixed function OpenGL state
SyncClipEnabled();
SyncClipCoef();
SyncCullMode();
SyncBlendEnabled();
SyncBlendFuncs();
SyncBlendColor();
}
RasterizerOpenGL::~RasterizerOpenGL() {
if (stream_buffer != nullptr) {
state.draw.vertex_buffer = stream_buffer->GetHandle();
state.Apply();
stream_buffer->Release();
}
}
static constexpr std::array<GLenum, 4> vs_attrib_types{
GL_BYTE, // VertexAttributeFormat::BYTE
GL_UNSIGNED_BYTE, // VertexAttributeFormat::UBYTE
GL_SHORT, // VertexAttributeFormat::SHORT
GL_FLOAT // VertexAttributeFormat::FLOAT
};
void RasterizerOpenGL::AnalyzeVertexArray(bool is_indexed) {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VAO);
UNIMPLEMENTED();
}
void RasterizerOpenGL::SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_VS);
UNIMPLEMENTED();
}
void RasterizerOpenGL::SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset) {
MICROPROFILE_SCOPE(OpenGL_FS);
UNIMPLEMENTED();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
if (!has_ARB_separate_shader_objects) {
UNIMPLEMENTED();
return false;
}
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawTriangles();
return true;
}
void RasterizerOpenGL::DrawTriangles() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
UNIMPLEMENTED();
}
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 id) {}
void RasterizerOpenGL::FlushAll() {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushAll();
}
void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
}
void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.InvalidateRegion(addr, size, nullptr);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
res_cache.InvalidateRegion(addr, size, nullptr);
}
bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
MICROPROFILE_SCOPE(OpenGL_Blits);
UNIMPLEMENTED();
return true;
}
bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
UNIMPLEMENTED();
return true;
}
bool RasterizerOpenGL::AccelerateFill(const void* config) {
UNIMPLEMENTED();
return true;
}
bool RasterizerOpenGL::AccelerateDisplay(const void* config, PAddr framebuffer_addr,
u32 pixel_stride, ScreenInfo& screen_info) {
UNIMPLEMENTED();
return true;
}
void RasterizerOpenGL::SetShader() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncClipEnabled() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncClipCoef() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncCullMode() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncDepthScale() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncDepthOffset() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncBlendEnabled() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncBlendFuncs() {
UNIMPLEMENTED();
}
void RasterizerOpenGL::SyncBlendColor() {
UNIMPLEMENTED();
}

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <cstring>
#include <memory>
#include <unordered_map>
#include <vector>
#include <glad/glad.h>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/hash.h"
#include "common/vector_math.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
struct ScreenInfo;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
void DrawTriangles() override;
void NotifyMaxwellRegisterChanged(u32 id) override;
void FlushAll() override;
void FlushRegion(PAddr addr, u32 size) override;
void InvalidateRegion(PAddr addr, u32 size) override;
void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
bool AccelerateDisplayTransfer(const void* config) override;
bool AccelerateTextureCopy(const void* config) override;
bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const void* config, PAddr framebuffer_addr, u32 pixel_stride,
ScreenInfo& screen_info) override;
bool AccelerateDrawBatch(bool is_indexed) override;
struct VertexShader {
OGLShader shader;
};
struct FragmentShader {
OGLShader shader;
};
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
// NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
// Not following that rule will cause problems on some AMD drivers.
struct UniformData {};
// static_assert(
// sizeof(UniformData) == 0x460,
// "The size of the UniformData structure has changed, update the structure in the shader");
static_assert(sizeof(UniformData) < 16384,
"UniformData structure must be less than 16kb as per the OpenGL spec");
struct VSUniformData {};
// static_assert(
// sizeof(VSUniformData) == 1856,
// "The size of the VSUniformData structure has changed, update the structure in the
// shader");
static_assert(sizeof(VSUniformData) < 16384,
"VSUniformData structure must be less than 16kb as per the OpenGL spec");
struct FSUniformData {};
// static_assert(
// sizeof(FSUniformData) == 1856,
// "The size of the FSUniformData structure has changed, update the structure in the
// shader");
static_assert(sizeof(FSUniformData) < 16384,
"FSUniformData structure must be less than 16kb as per the OpenGL spec");
private:
struct SamplerInfo {};
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
/// Syncs the clip coefficients to match the guest state
void SyncClipCoef();
/// Sets the OpenGL shader in accordance with the current guest state
void SetShader();
/// Syncs the cull mode to match the guest state
void SyncCullMode();
/// Syncs the depth scale to match the guest state
void SyncDepthScale();
/// Syncs the depth offset to match the guest state
void SyncDepthOffset();
/// Syncs the blend enabled status to match the guest state
void SyncBlendEnabled();
/// Syncs the blend functions to match the guest state
void SyncBlendFuncs();
/// Syncs the blend color to match the guest state
void SyncBlendColor();
bool has_ARB_buffer_storage;
bool has_ARB_direct_state_access;
bool has_ARB_separate_shader_objects;
bool has_ARB_vertex_attrib_binding;
OpenGLState state;
RasterizerCacheOpenGL res_cache;
struct {
UniformData data;
bool dirty;
} uniform_block_data = {};
OGLPipeline pipeline;
OGLVertexArray sw_vao;
OGLVertexArray hw_vao;
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, 3> texture_samplers;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;
OGLBuffer uniform_buffer;
OGLFramebuffer framebuffer;
static constexpr size_t STREAM_BUFFER_SIZE = 4 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> stream_buffer;
GLint vs_input_index_min;
GLint vs_input_index_max;
GLsizeiptr vs_input_size;
void AnalyzeVertexArray(bool is_indexed);
void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
OGLBuffer vs_uniform_buffer;
std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map;
std::unordered_map<std::string, VertexShader> vs_shader_cache;
OGLShader vs_default_shader;
void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset);
OGLBuffer fs_uniform_buffer;
std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map;
std::unordered_map<std::string, FragmentShader> fs_shader_cache;
OGLShader fs_default_shader;
void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw;
};

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include <set>
#include <tuple>
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-local-typedefs"
#endif
#include <boost/icl/interval_map.hpp>
#include <boost/icl/interval_set.hpp>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include <glad/glad.h>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
struct CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSet = std::set<Surface>;
using SurfaceRegions = boost::icl::interval_set<PAddr>;
using SurfaceMap = boost::icl::interval_map<PAddr, Surface>;
using SurfaceCache = boost::icl::interval_map<PAddr, SurfaceSet>;
using SurfaceInterval = SurfaceCache::interval_type;
static_assert(std::is_same<SurfaceRegions::interval_type, SurfaceCache::interval_type>() &&
std::is_same<SurfaceMap::interval_type, SurfaceCache::interval_type>(),
"incorrect interval types");
using SurfaceRect_Tuple = std::tuple<Surface, MathUtil::Rectangle<u32>>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u32, int>;
enum class ScaleMatch {
Exact, // only accept same res scale
Upscale, // only allow higher scale than params
Ignore // accept every scaled res
};
struct SurfaceParams {
enum class PixelFormat {
// First 5 formats are shared between textures and color buffers
RGBA8 = 0,
RGB8 = 1,
RGB5A1 = 2,
RGB565 = 3,
RGBA4 = 4,
// Texture-only formats
IA8 = 5,
RG8 = 6,
I8 = 7,
A8 = 8,
IA4 = 9,
I4 = 10,
A4 = 11,
ETC1 = 12,
ETC1A4 = 13,
// Depth buffer-only formats
D16 = 14,
// gap
D24 = 16,
D24S8 = 17,
Invalid = 255,
};
enum class SurfaceType {
Color = 0,
Texture = 1,
Depth = 2,
DepthStencil = 3,
Fill = 4,
Invalid = 5
};
static constexpr unsigned int GetFormatBpp(PixelFormat format) {
constexpr std::array<unsigned int, 18> bpp_table = {
32, // RGBA8
24, // RGB8
16, // RGB5A1
16, // RGB565
16, // RGBA4
16, // IA8
16, // RG8
8, // I8
8, // A8
8, // IA4
4, // I4
4, // A4
4, // ETC1
8, // ETC1A4
16, // D16
0,
24, // D24
32, // D24S8
};
assert(static_cast<size_t>(format) < bpp_table.size());
return bpp_table[static_cast<size_t>(format)];
}
unsigned int GetFormatBpp() const {
return GetFormatBpp(pixel_format);
}
static bool CheckFormatsBlittable(PixelFormat pixel_format_a, PixelFormat pixel_format_b) {
SurfaceType a_type = GetFormatType(pixel_format_a);
SurfaceType b_type = GetFormatType(pixel_format_b);
if ((a_type == SurfaceType::Color || a_type == SurfaceType::Texture) &&
(b_type == SurfaceType::Color || b_type == SurfaceType::Texture)) {
return true;
}
if (a_type == SurfaceType::Depth && b_type == SurfaceType::Depth) {
return true;
}
if (a_type == SurfaceType::DepthStencil && b_type == SurfaceType::DepthStencil) {
return true;
}
return false;
}
static constexpr SurfaceType GetFormatType(PixelFormat pixel_format) {
if ((unsigned int)pixel_format < 5) {
return SurfaceType::Color;
}
if ((unsigned int)pixel_format < 14) {
return SurfaceType::Texture;
}
if (pixel_format == PixelFormat::D16 || pixel_format == PixelFormat::D24) {
return SurfaceType::Depth;
}
if (pixel_format == PixelFormat::D24S8) {
return SurfaceType::DepthStencil;
}
return SurfaceType::Invalid;
}
/// Update the params "size", "end" and "type" from the already set "addr", "width", "height"
/// and "pixel_format"
void UpdateParams() {
if (stride == 0) {
stride = width;
}
type = GetFormatType(pixel_format);
size = !is_tiled ? BytesInPixels(stride * (height - 1) + width)
: BytesInPixels(stride * 8 * (height / 8 - 1) + width * 8);
end = addr + size;
}
SurfaceInterval GetInterval() const {
return SurfaceInterval::right_open(addr, end);
}
// Returns the outer rectangle containing "interval"
SurfaceParams FromInterval(SurfaceInterval interval) const;
SurfaceInterval GetSubRectInterval(MathUtil::Rectangle<u32> unscaled_rect) const;
// Returns the region of the biggest valid rectange within interval
SurfaceInterval GetCopyableInterval(const Surface& src_surface) const;
u32 GetScaledWidth() const {
return width * res_scale;
}
u32 GetScaledHeight() const {
return height * res_scale;
}
MathUtil::Rectangle<u32> GetRect() const {
return {0, height, width, 0};
}
MathUtil::Rectangle<u32> GetScaledRect() const {
return {0, GetScaledHeight(), GetScaledWidth(), 0};
}
u64 PixelsInBytes(u64 size) const {
return size * CHAR_BIT / GetFormatBpp(pixel_format);
}
u64 BytesInPixels(u64 pixels) const {
return pixels * GetFormatBpp(pixel_format) / CHAR_BIT;
}
bool ExactMatch(const SurfaceParams& other_surface) const;
bool CanSubRect(const SurfaceParams& sub_surface) const;
bool CanExpand(const SurfaceParams& expanded_surface) const;
bool CanTexCopy(const SurfaceParams& texcopy_params) const;
MathUtil::Rectangle<u32> GetSubRect(const SurfaceParams& sub_surface) const;
MathUtil::Rectangle<u32> GetScaledSubRect(const SurfaceParams& sub_surface) const;
PAddr addr = 0;
PAddr end = 0;
u64 size = 0;
u32 width = 0;
u32 height = 0;
u32 stride = 0;
u16 res_scale = 1;
bool is_tiled = false;
PixelFormat pixel_format = PixelFormat::Invalid;
SurfaceType type = SurfaceType::Invalid;
};
struct CachedSurface : SurfaceParams {
bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
bool IsRegionValid(SurfaceInterval interval) const {
return (invalid_regions.find(interval) == invalid_regions.end());
}
bool IsSurfaceFullyInvalid() const {
return (invalid_regions & GetInterval()) == SurfaceRegions(GetInterval());
}
bool registered = false;
SurfaceRegions invalid_regions;
u64 fill_size = 0; /// Number of bytes to read from fill_data
std::array<u8, 4> fill_data;
OGLTexture texture;
static constexpr unsigned int GetGLBytesPerPixel(PixelFormat format) {
// OpenGL needs 4 bpp alignment for D24 since using GL_UNSIGNED_INT as type
return format == PixelFormat::Invalid
? 0
: (format == PixelFormat::D24 || GetFormatType(format) == SurfaceType::Texture)
? 4
: SurfaceParams::GetFormatBpp(format) / 8;
}
std::unique_ptr<u8[]> gl_buffer;
size_t gl_buffer_size = 0;
// Read/Write data in 3DS memory to/from gl_buffer
void LoadGLBuffer(PAddr load_start, PAddr load_end);
void FlushGLBuffer(PAddr flush_start, PAddr flush_end);
// Upload/Download data in gl_buffer in/to this surface's texture
void UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
GLuint draw_fb_handle);
};
class RasterizerCacheOpenGL : NonCopyable {
public:
RasterizerCacheOpenGL();
~RasterizerCacheOpenGL();
/// Blit one surface's texture to another
bool BlitSurfaces(const Surface& src_surface, const MathUtil::Rectangle<u32>& src_rect,
const Surface& dst_surface, const MathUtil::Rectangle<u32>& dst_rect);
void ConvertD24S8toABGR(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect,
GLuint dst_tex, const MathUtil::Rectangle<u32>& dst_rect);
/// Copy one surface's region to another
void CopySurface(const Surface& src_surface, const Surface& dst_surface,
SurfaceInterval copy_interval);
/// Load a texture from 3DS memory to OpenGL and cache it (if not already cached)
Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from
/// 3DS memory to OpenGL and caches it (if not already cached)
SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale,
bool load_if_create);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const void* config);
/// Get the color and depth surfaces based on the framebuffer configuration
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
const MathUtil::Rectangle<s32>& viewport_rect);
/// Get a surface that matches the fill config
Surface GetFillSurface(const void* config);
/// Get a surface that matches a "texture copy" display transfer config
SurfaceRect_Tuple GetTexCopySurface(const SurfaceParams& params);
/// Write any cached resources overlapping the region back to memory (if dirty)
void FlushRegion(PAddr addr, u64 size, Surface flush_surface = nullptr);
/// Mark region as being invalidated by region_owner (nullptr if 3DS memory)
void InvalidateRegion(PAddr addr, u64 size, const Surface& region_owner);
/// Flush all cached resources tracked by this cache manager
void FlushAll();
private:
void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
/// Update surface's texture for given region when necessary
void ValidateSurface(const Surface& surface, PAddr addr, u64 size);
/// Create a new surface
Surface CreateSurface(const SurfaceParams& params);
/// Register surface into the cache
void RegisterSurface(const Surface& surface);
/// Remove surface from the cache
void UnregisterSurface(const Surface& surface);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(PAddr addr, u64 size, int delta);
SurfaceCache surface_cache;
PageMap cached_pages;
SurfaceMap dirty_regions;
SurfaceSet remove_surfaces;
OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer;
OGLVertexArray attributeless_vao;
OGLBuffer d24s8_abgr_buffer;
GLsizeiptr d24s8_abgr_buffer_size;
OGLShader d24s8_abgr_shader;
GLint d24s8_abgr_tbo_size_u_id;
GLint d24s8_abgr_viewport_u_id;
};

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@ -36,7 +36,7 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteTextures(1, &handle); glDeleteTextures(1, &handle);
OpenGLState::ResetTexture(handle); OpenGLState::GetCurState().ResetTexture(handle).Apply();
handle = 0; handle = 0;
} }
@ -69,7 +69,7 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteSamplers(1, &handle); glDeleteSamplers(1, &handle);
OpenGLState::ResetSampler(handle); OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0; handle = 0;
} }
@ -91,10 +91,13 @@ public:
} }
/// Creates a new internal OpenGL resource and stores the handle /// Creates a new internal OpenGL resource and stores the handle
void Create(const char* vert_shader, const char* frag_shader) { void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
const std::vector<const char*>& feedback_vars = {},
bool separable_program = false) {
if (handle != 0) if (handle != 0)
return; return;
handle = GLShader::LoadProgram(vert_shader, frag_shader); handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
separable_program);
} }
/// Deletes the internal OpenGL resource /// Deletes the internal OpenGL resource
@ -102,7 +105,40 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteProgram(handle); glDeleteProgram(handle);
OpenGLState::ResetProgram(handle); OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
OGLPipeline(OGLPipeline&& o) {
handle = std::exchange<GLuint>(o.handle, 0);
}
~OGLPipeline() {
Release();
}
OGLPipeline& operator=(OGLPipeline&& o) {
handle = std::exchange<GLuint>(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenProgramPipelines(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0; handle = 0;
} }
@ -135,13 +171,46 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteBuffers(1, &handle); glDeleteBuffers(1, &handle);
OpenGLState::ResetBuffer(handle); OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0; handle = 0;
} }
GLuint handle = 0; GLuint handle = 0;
}; };
class OGLSync : private NonCopyable {
public:
OGLSync() = default;
OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
~OGLSync() {
Release();
}
OGLSync& operator=(OGLSync&& o) {
Release();
handle = std::exchange(o.handle, nullptr);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteSync(handle);
handle = 0;
}
GLsync handle = 0;
};
class OGLVertexArray : private NonCopyable { class OGLVertexArray : private NonCopyable {
public: public:
OGLVertexArray() = default; OGLVertexArray() = default;
@ -168,7 +237,7 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteVertexArrays(1, &handle); glDeleteVertexArrays(1, &handle);
OpenGLState::ResetVertexArray(handle); OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0; handle = 0;
} }
@ -201,7 +270,7 @@ public:
if (handle == 0) if (handle == 0)
return; return;
glDeleteFramebuffers(1, &handle); glDeleteFramebuffers(1, &handle);
OpenGLState::ResetFramebuffer(handle); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0; handle = 0;
} }

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@ -0,0 +1,58 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <queue>
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace Maxwell3D {
namespace Shader {
namespace Decompiler {
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
class Impl {
public:
Impl(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data, u32 main_offset,
const std::function<std::string(u32)>& inputreg_getter,
const std::function<std::string(u32)>& outputreg_getter, bool sanitize_mul,
const std::string& emit_cb, const std::string& setemit_cb)
: program_code(program_code), swizzle_data(swizzle_data), main_offset(main_offset),
inputreg_getter(inputreg_getter), outputreg_getter(outputreg_getter),
sanitize_mul(sanitize_mul), emit_cb(emit_cb), setemit_cb(setemit_cb) {}
std::string Decompile() {
UNIMPLEMENTED();
return {};
}
private:
const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code;
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data;
u32 main_offset;
const std::function<std::string(u32)>& inputreg_getter;
const std::function<std::string(u32)>& outputreg_getter;
bool sanitize_mul;
const std::string& emit_cb;
const std::string& setemit_cb;
};
std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
u32 main_offset,
const std::function<std::string(u32)>& inputreg_getter,
const std::function<std::string(u32)>& outputreg_getter,
bool sanitize_mul, const std::string& emit_cb,
const std::string& setemit_cb) {
Impl impl(program_code, swizzle_data, main_offset, inputreg_getter, outputreg_getter,
sanitize_mul, emit_cb, setemit_cb);
return impl.Decompile();
}
} // namespace Decompiler
} // namespace Shader
} // namespace Maxwell3D

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@ -0,0 +1,27 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <array>
#include <functional>
#include <string>
#include "common/common_types.h"
namespace Maxwell3D {
namespace Shader {
namespace Decompiler {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x100000};
constexpr size_t MAX_SWIZZLE_DATA_LENGTH{0x100000};
std::string DecompileProgram(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>& program_code,
const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>& swizzle_data,
u32 main_offset,
const std::function<std::string(u32)>& inputreg_getter,
const std::function<std::string(u32)>& outputreg_getter,
bool sanitize_mul, const std::string& emit_cb = "",
const std::string& setemit_cb = "");
} // namespace Decompiler
} // namespace Shader
} // namespace Maxwell3D

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@ -0,0 +1,20 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
std::string GenerateVertexShader(const MaxwellVSConfig& config) {
UNIMPLEMENTED();
return {};
}
std::string GenerateFragmentShader(const MaxwellFSConfig& config) {
UNIMPLEMENTED();
return {};
}
} // namespace GLShader

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@ -0,0 +1,66 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstring>
#include <string>
#include <type_traits>
#include "common/hash.h"
namespace GLShader {
enum Attributes {
ATTRIBUTE_POSITION,
ATTRIBUTE_COLOR,
ATTRIBUTE_TEXCOORD0,
ATTRIBUTE_TEXCOORD1,
ATTRIBUTE_TEXCOORD2,
ATTRIBUTE_TEXCOORD0_W,
ATTRIBUTE_NORMQUAT,
ATTRIBUTE_VIEW,
};
struct MaxwellShaderConfigCommon {
explicit MaxwellShaderConfigCommon(){};
};
struct MaxwellVSConfig : MaxwellShaderConfigCommon {
explicit MaxwellVSConfig() : MaxwellShaderConfigCommon() {}
bool operator==(const MaxwellVSConfig& o) const {
return std::memcmp(this, &o, sizeof(MaxwellVSConfig)) == 0;
};
};
struct MaxwellFSConfig : MaxwellShaderConfigCommon {
explicit MaxwellFSConfig() : MaxwellShaderConfigCommon() {}
bool operator==(const MaxwellFSConfig& o) const {
return std::memcmp(this, &o, sizeof(MaxwellFSConfig)) == 0;
};
};
std::string GenerateVertexShader(const MaxwellVSConfig& config);
std::string GenerateFragmentShader(const MaxwellFSConfig& config);
} // namespace GLShader
namespace std {
template <>
struct hash<GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const {
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellVSConfig));
}
};
template <>
struct hash<GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const {
return Common::ComputeHash64(&k, sizeof(GLShader::MaxwellFSConfig));
}
};
} // namespace std

View File

@ -10,53 +10,85 @@
namespace GLShader { namespace GLShader {
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) { GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
const char* fragment_shader, const std::vector<const char*>& feedback_vars,
bool separable_program) {
// Create the shaders // Create the shaders
GLuint vertex_shader_id = glCreateShader(GL_VERTEX_SHADER); GLuint vertex_shader_id = vertex_shader ? glCreateShader(GL_VERTEX_SHADER) : 0;
GLuint fragment_shader_id = glCreateShader(GL_FRAGMENT_SHADER); GLuint geometry_shader_id = geometry_shader ? glCreateShader(GL_GEOMETRY_SHADER) : 0;
GLuint fragment_shader_id = fragment_shader ? glCreateShader(GL_FRAGMENT_SHADER) : 0;
GLint result = GL_FALSE; GLint result = GL_FALSE;
int info_log_length; int info_log_length;
// Compile Vertex Shader if (vertex_shader) {
LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); // Compile Vertex Shader
LOG_DEBUG(Render_OpenGL, "Compiling vertex shader...");
glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr);
glCompileShader(vertex_shader_id); glCompileShader(vertex_shader_id);
// Check Vertex Shader // Check Vertex Shader
glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result); glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length); glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) { if (info_log_length > 1) {
std::vector<char> vertex_shader_error(info_log_length); std::vector<char> vertex_shader_error(info_log_length);
glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]);
if (result == GL_TRUE) { if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]);
} else { } else {
LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s",
&vertex_shader_error[0]);
}
} }
} }
// Compile Fragment Shader if (geometry_shader) {
LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); // Compile Geometry Shader
LOG_DEBUG(Render_OpenGL, "Compiling geometry shader...");
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glShaderSource(geometry_shader_id, 1, &geometry_shader, nullptr);
glCompileShader(fragment_shader_id); glCompileShader(geometry_shader_id);
// Check Fragment Shader // Check Geometry Shader
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result); glGetShaderiv(geometry_shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length); glGetShaderiv(geometry_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) { if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length); std::vector<char> geometry_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); glGetShaderInfoLog(geometry_shader_id, info_log_length, nullptr,
if (result == GL_TRUE) { &geometry_shader_error[0]);
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); if (result == GL_TRUE) {
} else { LOG_DEBUG(Render_OpenGL, "%s", &geometry_shader_error[0]);
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", } else {
&fragment_shader_error[0]); LOG_ERROR(Render_OpenGL, "Error compiling geometry shader:\n%s",
&geometry_shader_error[0]);
}
}
}
if (fragment_shader) {
// Compile Fragment Shader
LOG_DEBUG(Render_OpenGL, "Compiling fragment shader...");
glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr);
glCompileShader(fragment_shader_id);
// Check Fragment Shader
glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result);
glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
if (info_log_length > 1) {
std::vector<char> fragment_shader_error(info_log_length);
glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr,
&fragment_shader_error[0]);
if (result == GL_TRUE) {
LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]);
} else {
LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s",
&fragment_shader_error[0]);
}
} }
} }
@ -64,8 +96,25 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
LOG_DEBUG(Render_OpenGL, "Linking program..."); LOG_DEBUG(Render_OpenGL, "Linking program...");
GLuint program_id = glCreateProgram(); GLuint program_id = glCreateProgram();
glAttachShader(program_id, vertex_shader_id); if (vertex_shader) {
glAttachShader(program_id, fragment_shader_id); glAttachShader(program_id, vertex_shader_id);
}
if (geometry_shader) {
glAttachShader(program_id, geometry_shader_id);
}
if (fragment_shader) {
glAttachShader(program_id, fragment_shader_id);
}
if (!feedback_vars.empty()) {
auto varyings = feedback_vars;
glTransformFeedbackVaryings(program_id, static_cast<GLsizei>(feedback_vars.size()),
&varyings[0], GL_INTERLEAVED_ATTRIBS);
}
if (separable_program) {
glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
}
glLinkProgram(program_id); glLinkProgram(program_id);
@ -85,13 +134,30 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
// If the program linking failed at least one of the shaders was probably bad // If the program linking failed at least one of the shaders was probably bad
if (result == GL_FALSE) { if (result == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader); if (vertex_shader) {
LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader); LOG_ERROR(Render_OpenGL, "Vertex shader:\n%s", vertex_shader);
}
if (geometry_shader) {
LOG_ERROR(Render_OpenGL, "Geometry shader:\n%s", geometry_shader);
}
if (fragment_shader) {
LOG_ERROR(Render_OpenGL, "Fragment shader:\n%s", fragment_shader);
}
} }
ASSERT_MSG(result == GL_TRUE, "Shader not linked"); ASSERT_MSG(result == GL_TRUE, "Shader not linked");
glDeleteShader(vertex_shader_id); if (vertex_shader) {
glDeleteShader(fragment_shader_id); glDetachShader(program_id, vertex_shader_id);
glDeleteShader(vertex_shader_id);
}
if (geometry_shader) {
glDetachShader(program_id, geometry_shader_id);
glDeleteShader(geometry_shader_id);
}
if (fragment_shader) {
glDetachShader(program_id, fragment_shader_id);
glDeleteShader(fragment_shader_id);
}
return program_id; return program_id;
} }

View File

@ -4,6 +4,7 @@
#pragma once #pragma once
#include <vector>
#include <glad/glad.h> #include <glad/glad.h>
namespace GLShader { namespace GLShader {
@ -11,9 +12,12 @@ namespace GLShader {
/** /**
* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader) * Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
* @param vertex_shader String of the GLSL vertex shader program * @param vertex_shader String of the GLSL vertex shader program
* @param geometry_shader String of the GLSL geometry shader program
* @param fragment_shader String of the GLSL fragment shader program * @param fragment_shader String of the GLSL fragment shader program
* @returns Handle of the newly created OpenGL shader object * @returns Handle of the newly created OpenGL shader object
*/ */
GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader); GLuint LoadProgram(const char* vertex_shader, const char* geometry_shader,
const char* fragment_shader, const std::vector<const char*>& feedback_vars = {},
bool separable_program = false);
} // namespace GLShader } // namespace GLShader

View File

@ -33,7 +33,7 @@ OpenGLState::OpenGLState() {
stencil.action_depth_pass = GL_KEEP; stencil.action_depth_pass = GL_KEEP;
stencil.action_stencil_fail = GL_KEEP; stencil.action_stencil_fail = GL_KEEP;
blend.enabled = false; blend.enabled = true;
blend.rgb_equation = GL_FUNC_ADD; blend.rgb_equation = GL_FUNC_ADD;
blend.a_equation = GL_FUNC_ADD; blend.a_equation = GL_FUNC_ADD;
blend.src_rgb_func = GL_ONE; blend.src_rgb_func = GL_ONE;
@ -68,6 +68,18 @@ OpenGLState::OpenGLState() {
draw.vertex_buffer = 0; draw.vertex_buffer = 0;
draw.uniform_buffer = 0; draw.uniform_buffer = 0;
draw.shader_program = 0; draw.shader_program = 0;
draw.program_pipeline = 0;
scissor.enabled = false;
scissor.x = 0;
scissor.y = 0;
scissor.width = 0;
scissor.height = 0;
viewport.x = 0;
viewport.y = 0;
viewport.width = 0;
viewport.height = 0;
clip_distance = {}; clip_distance = {};
} }
@ -148,9 +160,6 @@ void OpenGLState::Apply() const {
if (blend.enabled != cur_state.blend.enabled) { if (blend.enabled != cur_state.blend.enabled) {
if (blend.enabled) { if (blend.enabled) {
glEnable(GL_BLEND); glEnable(GL_BLEND);
cur_state.logic_op = GL_COPY;
glLogicOp(cur_state.logic_op);
glDisable(GL_COLOR_LOGIC_OP); glDisable(GL_COLOR_LOGIC_OP);
} else { } else {
glDisable(GL_BLEND); glDisable(GL_BLEND);
@ -196,7 +205,7 @@ void OpenGLState::Apply() const {
// Lighting LUTs // Lighting LUTs
if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) { if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
glActiveTexture(TextureUnits::LightingLUT.Enum()); glActiveTexture(TextureUnits::LightingLUT.Enum());
glBindTexture(GL_TEXTURE_BUFFER, cur_state.lighting_lut.texture_buffer); glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
} }
// Fog LUT // Fog LUT
@ -263,6 +272,31 @@ void OpenGLState::Apply() const {
glUseProgram(draw.shader_program); glUseProgram(draw.shader_program);
} }
// Program pipeline
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
// Scissor test
if (scissor.enabled != cur_state.scissor.enabled) {
if (scissor.enabled) {
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
if (scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height) {
glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
}
if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
viewport.width != cur_state.viewport.width ||
viewport.height != cur_state.viewport.height) {
glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
}
// Clip distance // Clip distance
for (size_t i = 0; i < clip_distance.size(); ++i) { for (size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) { if (clip_distance[i] != cur_state.clip_distance[i]) {
@ -277,62 +311,75 @@ void OpenGLState::Apply() const {
cur_state = *this; cur_state = *this;
} }
void OpenGLState::ResetTexture(GLuint handle) { OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
for (auto& unit : cur_state.texture_units) { for (auto& unit : texture_units) {
if (unit.texture_2d == handle) { if (unit.texture_2d == handle) {
unit.texture_2d = 0; unit.texture_2d = 0;
} }
} }
if (cur_state.lighting_lut.texture_buffer == handle) if (lighting_lut.texture_buffer == handle)
cur_state.lighting_lut.texture_buffer = 0; lighting_lut.texture_buffer = 0;
if (cur_state.fog_lut.texture_buffer == handle) if (fog_lut.texture_buffer == handle)
cur_state.fog_lut.texture_buffer = 0; fog_lut.texture_buffer = 0;
if (cur_state.proctex_noise_lut.texture_buffer == handle) if (proctex_noise_lut.texture_buffer == handle)
cur_state.proctex_noise_lut.texture_buffer = 0; proctex_noise_lut.texture_buffer = 0;
if (cur_state.proctex_color_map.texture_buffer == handle) if (proctex_color_map.texture_buffer == handle)
cur_state.proctex_color_map.texture_buffer = 0; proctex_color_map.texture_buffer = 0;
if (cur_state.proctex_alpha_map.texture_buffer == handle) if (proctex_alpha_map.texture_buffer == handle)
cur_state.proctex_alpha_map.texture_buffer = 0; proctex_alpha_map.texture_buffer = 0;
if (cur_state.proctex_lut.texture_buffer == handle) if (proctex_lut.texture_buffer == handle)
cur_state.proctex_lut.texture_buffer = 0; proctex_lut.texture_buffer = 0;
if (cur_state.proctex_diff_lut.texture_buffer == handle) if (proctex_diff_lut.texture_buffer == handle)
cur_state.proctex_diff_lut.texture_buffer = 0; proctex_diff_lut.texture_buffer = 0;
return *this;
} }
void OpenGLState::ResetSampler(GLuint handle) { OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
for (auto& unit : cur_state.texture_units) { for (auto& unit : texture_units) {
if (unit.sampler == handle) { if (unit.sampler == handle) {
unit.sampler = 0; unit.sampler = 0;
} }
} }
return *this;
} }
void OpenGLState::ResetProgram(GLuint handle) { OpenGLState& OpenGLState::ResetProgram(GLuint handle) {
if (cur_state.draw.shader_program == handle) { if (draw.shader_program == handle) {
cur_state.draw.shader_program = 0; draw.shader_program = 0;
} }
return *this;
} }
void OpenGLState::ResetBuffer(GLuint handle) { OpenGLState& OpenGLState::ResetPipeline(GLuint handle) {
if (cur_state.draw.vertex_buffer == handle) { if (draw.program_pipeline == handle) {
cur_state.draw.vertex_buffer = 0; draw.program_pipeline = 0;
}
if (cur_state.draw.uniform_buffer == handle) {
cur_state.draw.uniform_buffer = 0;
} }
return *this;
} }
void OpenGLState::ResetVertexArray(GLuint handle) { OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
if (cur_state.draw.vertex_array == handle) { if (draw.vertex_buffer == handle) {
cur_state.draw.vertex_array = 0; draw.vertex_buffer = 0;
} }
if (draw.uniform_buffer == handle) {
draw.uniform_buffer = 0;
}
return *this;
} }
void OpenGLState::ResetFramebuffer(GLuint handle) { OpenGLState& OpenGLState::ResetVertexArray(GLuint handle) {
if (cur_state.draw.read_framebuffer == handle) { if (draw.vertex_array == handle) {
cur_state.draw.read_framebuffer = 0; draw.vertex_array = 0;
}
if (cur_state.draw.draw_framebuffer == handle) {
cur_state.draw.draw_framebuffer = 0;
} }
return *this;
}
OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
if (draw.read_framebuffer == handle) {
draw.read_framebuffer = 0;
}
if (draw.draw_framebuffer == handle) {
draw.draw_framebuffer = 0;
}
return *this;
} }

View File

@ -122,27 +122,44 @@ public:
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
GLuint shader_program; // GL_CURRENT_PROGRAM GLuint shader_program; // GL_CURRENT_PROGRAM
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw; } draw;
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} scissor;
struct {
GLint x;
GLint y;
GLsizei width;
GLsizei height;
} viewport;
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
OpenGLState(); OpenGLState();
/// Get the currently active OpenGL state /// Get the currently active OpenGL state
static const OpenGLState& GetCurState() { static OpenGLState GetCurState() {
return cur_state; return cur_state;
} }
/// Apply this state as the current OpenGL state /// Apply this state as the current OpenGL state
void Apply() const; void Apply() const;
/// Resets and unbinds any references to the given resource in the current OpenGL state /// Resets any references to the given resource
static void ResetTexture(GLuint handle); OpenGLState& ResetTexture(GLuint handle);
static void ResetSampler(GLuint handle); OpenGLState& ResetSampler(GLuint handle);
static void ResetProgram(GLuint handle); OpenGLState& ResetProgram(GLuint handle);
static void ResetBuffer(GLuint handle); OpenGLState& ResetPipeline(GLuint handle);
static void ResetVertexArray(GLuint handle); OpenGLState& ResetBuffer(GLuint handle);
static void ResetFramebuffer(GLuint handle); OpenGLState& ResetVertexArray(GLuint handle);
OpenGLState& ResetFramebuffer(GLuint handle);
private: private:
static OpenGLState cur_state; static OpenGLState cur_state;

View File

@ -0,0 +1,182 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <deque>
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
class OrphanBuffer : public OGLStreamBuffer {
public:
explicit OrphanBuffer(GLenum target) : OGLStreamBuffer(target) {}
~OrphanBuffer() override;
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
std::vector<u8> data;
};
class StorageBuffer : public OGLStreamBuffer {
public:
explicit StorageBuffer(GLenum target) : OGLStreamBuffer(target) {}
~StorageBuffer() override;
private:
void Create(size_t size, size_t sync_subdivide) override;
void Release() override;
std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) override;
void Unmap() override;
struct Fence {
OGLSync sync;
size_t offset;
};
std::deque<Fence> head;
std::deque<Fence> tail;
u8* mapped_ptr;
};
OGLStreamBuffer::OGLStreamBuffer(GLenum target) {
gl_target = target;
}
GLuint OGLStreamBuffer::GetHandle() const {
return gl_buffer.handle;
}
std::unique_ptr<OGLStreamBuffer> OGLStreamBuffer::MakeBuffer(bool storage_buffer, GLenum target) {
if (storage_buffer) {
return std::make_unique<StorageBuffer>(target);
}
return std::make_unique<OrphanBuffer>(target);
}
OrphanBuffer::~OrphanBuffer() {
Release();
}
void OrphanBuffer::Create(size_t size, size_t /*sync_subdivide*/) {
buffer_pos = 0;
buffer_size = size;
data.resize(buffer_size);
if (gl_buffer.handle == 0) {
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
}
glBufferData(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr, GL_STREAM_DRAW);
}
void OrphanBuffer::Release() {
gl_buffer.Release();
}
std::pair<u8*, GLintptr> OrphanBuffer::Map(size_t size, size_t alignment) {
buffer_pos = Common::AlignUp(buffer_pos, alignment);
if (buffer_pos + size > buffer_size) {
Create(std::max(buffer_size, size), 0);
}
mapped_size = size;
return std::make_pair(&data[buffer_pos], static_cast<GLintptr>(buffer_pos));
}
void OrphanBuffer::Unmap() {
glBufferSubData(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size), &data[buffer_pos]);
buffer_pos += mapped_size;
}
StorageBuffer::~StorageBuffer() {
Release();
}
void StorageBuffer::Create(size_t size, size_t sync_subdivide) {
if (gl_buffer.handle != 0)
return;
buffer_pos = 0;
buffer_size = size;
buffer_sync_subdivide = std::max<size_t>(sync_subdivide, 1);
gl_buffer.Create();
glBindBuffer(gl_target, gl_buffer.handle);
glBufferStorage(gl_target, static_cast<GLsizeiptr>(buffer_size), nullptr,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
mapped_ptr = reinterpret_cast<u8*>(
glMapBufferRange(gl_target, 0, static_cast<GLsizeiptr>(buffer_size),
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT));
}
void StorageBuffer::Release() {
if (gl_buffer.handle == 0)
return;
glUnmapBuffer(gl_target);
gl_buffer.Release();
head.clear();
tail.clear();
}
std::pair<u8*, GLintptr> StorageBuffer::Map(size_t size, size_t alignment) {
ASSERT(size <= buffer_size);
OGLSync sync;
buffer_pos = Common::AlignUp(buffer_pos, alignment);
size_t effective_offset = Common::AlignDown(buffer_pos, buffer_sync_subdivide);
if (!head.empty() &&
(effective_offset > head.back().offset || buffer_pos + size > buffer_size)) {
ASSERT(head.back().sync.handle == 0);
head.back().sync.Create();
}
if (buffer_pos + size > buffer_size) {
if (!tail.empty()) {
std::swap(sync, tail.back().sync);
tail.clear();
}
std::swap(tail, head);
buffer_pos = 0;
effective_offset = 0;
}
while (!tail.empty() && buffer_pos + size > tail.front().offset) {
std::swap(sync, tail.front().sync);
tail.pop_front();
}
if (sync.handle != 0) {
glClientWaitSync(sync.handle, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
sync.Release();
}
if (head.empty() || effective_offset > head.back().offset) {
head.emplace_back();
head.back().offset = effective_offset;
}
mapped_size = size;
return std::make_pair(&mapped_ptr[buffer_pos], static_cast<GLintptr>(buffer_pos));
}
void StorageBuffer::Unmap() {
glFlushMappedBufferRange(gl_target, static_cast<GLintptr>(buffer_pos),
static_cast<GLsizeiptr>(mapped_size));
buffer_pos += mapped_size;
}

View File

@ -0,0 +1,34 @@
// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
class OGLStreamBuffer : private NonCopyable {
public:
explicit OGLStreamBuffer(GLenum target);
virtual ~OGLStreamBuffer() = default;
public:
static std::unique_ptr<OGLStreamBuffer> MakeBuffer(bool storage_buffer, GLenum target);
virtual void Create(size_t size, size_t sync_subdivide) = 0;
virtual void Release() {}
GLuint GetHandle() const;
virtual std::pair<u8*, GLintptr> Map(size_t size, size_t alignment) = 0;
virtual void Unmap() = 0;
protected:
OGLBuffer gl_buffer;
GLenum gl_target;
size_t buffer_pos = 0;
size_t buffer_size = 0;
size_t buffer_sync_subdivide = 0;
size_t mapped_size = 0;
};

View File

@ -318,7 +318,7 @@ void RendererOpenGL::InitOpenGLObjects() {
0.0f); 0.0f);
// Link shaders and get variable locations // Link shaders and get variable locations
shader.Create(vertex_shader, fragment_shader); shader.Create(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle; state.draw.shader_program = shader.handle;
state.Apply(); state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix"); uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");