forked from ShuriZma/suyu
metal: add basic compute pipeline
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@ -378,6 +378,7 @@ if (APPLE)
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renderer_metal/mtl_buffer_cache.cpp
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renderer_metal/mtl_buffer_cache.cpp
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renderer_metal/mtl_buffer_cache_base.cpp
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renderer_metal/mtl_buffer_cache_base.cpp
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renderer_metal/mtl_command_recorder.cpp
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renderer_metal/mtl_command_recorder.cpp
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renderer_metal/mtl_compute_pipeline.cpp
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renderer_metal/mtl_device.cpp
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renderer_metal/mtl_device.cpp
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renderer_metal/mtl_graphics_pipeline.cpp
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renderer_metal/mtl_graphics_pipeline.cpp
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renderer_metal/mtl_rasterizer.cpp
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renderer_metal/mtl_rasterizer.cpp
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@ -0,0 +1,44 @@
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/renderer_metal/mtl_compute_pipeline.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/shader_notify.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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namespace Metal {
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ComputePipeline::ComputePipeline(const Device& device_, VideoCore::ShaderNotify* shader_notify,
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const Shader::Info& info_, MTL::Function* function_)
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: device{device_}, info{info_}, function{function_} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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MTL::ComputePipelineDescriptor* pipeline_descriptor =
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MTL::ComputePipelineDescriptor::alloc()->init();
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pipeline_descriptor->setComputeFunction(function);
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// TODO: set other properties
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NS::Error* error = nullptr;
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pipeline_state =
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device.GetDevice()->newComputePipelineState(pipeline_descriptor, 0, nullptr, &error);
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if (error) {
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LOG_ERROR(Render_Metal, "failed to create compute pipeline: {}",
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error->description()->cString(NS::ASCIIStringEncoding));
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}
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}
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void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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Tegra::MemoryManager& gpu_memory, CommandRecorder& scheduler,
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BufferCache& buffer_cache, TextureCache& texture_cache) {
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// TODO: bind resources
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}
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} // namespace Metal
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@ -0,0 +1,49 @@
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include "common/common_types.h"
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Metal {
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class Device;
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class PipelineStatistics;
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class Scheduler;
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class ComputePipeline {
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public:
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explicit ComputePipeline(const Device& device_, VideoCore::ShaderNotify* shader_notify,
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const Shader::Info& info_, MTL::Function* function_);
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ComputePipeline& operator=(ComputePipeline&&) noexcept = delete;
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ComputePipeline(ComputePipeline&&) noexcept = delete;
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ComputePipeline& operator=(const ComputePipeline&) = delete;
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ComputePipeline(const ComputePipeline&) = delete;
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void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
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CommandRecorder& scheduler, BufferCache& buffer_cache,
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TextureCache& texture_cache);
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private:
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const Device& device;
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Shader::Info info;
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MTL::Function* function;
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MTL::ComputePipelineState* pipeline_state;
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};
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} // namespace Metal
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