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gl_rasterizer: Implement texture wrap mode p.

This commit is contained in:
bunnei 2018-09-05 23:25:06 -04:00
parent ce8291f6c5
commit 05f6f59ffb
2 changed files with 8 additions and 2 deletions

View File

@ -580,7 +580,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
void RasterizerOpenGL::SamplerInfo::Create() { void RasterizerOpenGL::SamplerInfo::Create() {
sampler.Create(); sampler.Create();
mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear; mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
wrap_u = wrap_v = Tegra::Texture::WrapMode::Wrap; wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap;
// default is GL_LINEAR_MIPMAP_LINEAR // default is GL_LINEAR_MIPMAP_LINEAR
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -607,8 +607,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
wrap_v = config.wrap_v; wrap_v = config.wrap_v;
glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v)); glSamplerParameteri(s, GL_TEXTURE_WRAP_T, MaxwellToGL::WrapMode(wrap_v));
} }
if (wrap_p != config.wrap_p) {
wrap_p = config.wrap_p;
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
}
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border) { if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
wrap_p == Tegra::Texture::WrapMode::Border) {
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g, const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
config.border_color_b, config.border_color_a}}; config.border_color_b, config.border_color_a}};
if (border_color != new_border_color) { if (border_color != new_border_color) {

View File

@ -93,6 +93,7 @@ private:
Tegra::Texture::TextureFilter min_filter; Tegra::Texture::TextureFilter min_filter;
Tegra::Texture::WrapMode wrap_u; Tegra::Texture::WrapMode wrap_u;
Tegra::Texture::WrapMode wrap_v; Tegra::Texture::WrapMode wrap_v;
Tegra::Texture::WrapMode wrap_p;
GLvec4 border_color; GLvec4 border_color;
}; };