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Fix TXQ not using the component mask.

This commit is contained in:
Fernando Sahmkow 2019-02-03 17:07:20 -04:00 committed by FernandoS27
parent b0b027d2d0
commit 0306c50339
2 changed files with 13 additions and 6 deletions

View File

@ -981,6 +981,10 @@ union Instruction {
}
return false;
}
bool IsComponentEnabled(std::size_t component) const {
return ((1ul << component) & component_mask) != 0;
}
} txq;
union {

View File

@ -324,15 +324,18 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
const auto& sampler =
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
u32 indexer = 0;
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
for (u32 element = 0; element < 4; ++element) {
if (instr.txq.IsComponentEnabled(element)) {
MetaTexture meta{sampler, element};
const Node value = Operation(OperationCode::F4TextureQueryDimensions,
std::move(meta), GetRegister(instr.gpr8));
SetTemporal(bb, element, value);
SetTemporal(bb, indexer++, value);
}
for (u32 i = 0; i < 4; ++i) {
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
}
break;