forked from ShuriZma/suyu
hle: nvflinger: Add implementation for BufferItemConsumer class.
This commit is contained in:
parent
79e8cdf595
commit
0057159066
|
@ -539,6 +539,8 @@ add_library(core STATIC
|
||||||
hle/service/nvflinger/buffer_queue.h
|
hle/service/nvflinger/buffer_queue.h
|
||||||
hle/service/nvflinger/binder.h
|
hle/service/nvflinger/binder.h
|
||||||
hle/service/nvflinger/buffer_item.h
|
hle/service/nvflinger/buffer_item.h
|
||||||
|
hle/service/nvflinger/buffer_item_consumer.cpp
|
||||||
|
hle/service/nvflinger/buffer_item_consumer.h
|
||||||
hle/service/nvflinger/buffer_queue_defs.h
|
hle/service/nvflinger/buffer_queue_defs.h
|
||||||
hle/service/nvflinger/buffer_slot.h
|
hle/service/nvflinger/buffer_slot.h
|
||||||
hle/service/nvflinger/buffer_transform_flags.h
|
hle/service/nvflinger/buffer_transform_flags.h
|
||||||
|
|
|
@ -0,0 +1,59 @@
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Copyright 2012 The Android Open Source Project
|
||||||
|
// Parts of this implementation were base on:
|
||||||
|
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferItemConsumer.cpp
|
||||||
|
|
||||||
|
#include "common/assert.h"
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "core/hle/service/nvflinger/buffer_item.h"
|
||||||
|
#include "core/hle/service/nvflinger/buffer_item_consumer.h"
|
||||||
|
#include "core/hle/service/nvflinger/buffer_queue_consumer.h"
|
||||||
|
|
||||||
|
namespace android {
|
||||||
|
|
||||||
|
BufferItemConsumer::BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer_)
|
||||||
|
: ConsumerBase{std::move(consumer_)} {}
|
||||||
|
|
||||||
|
Status BufferItemConsumer::AcquireBuffer(BufferItem* item, u64 present_when_ns,
|
||||||
|
bool wait_for_fence) {
|
||||||
|
if (!item) {
|
||||||
|
return Status::BadValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::unique_lock lock(mutex);
|
||||||
|
|
||||||
|
if (const auto status = AcquireBufferLocked(item, present_when_ns); status != Status::NoError) {
|
||||||
|
if (status != Status::NoBufferAvailable) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "Failed to acquire buffer: {}", status);
|
||||||
|
}
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (wait_for_fence) {
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
}
|
||||||
|
|
||||||
|
item->graphic_buffer = slots[item->slot].graphic_buffer;
|
||||||
|
|
||||||
|
return Status::NoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
|
||||||
|
std::unique_lock lock(mutex);
|
||||||
|
|
||||||
|
if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
|
||||||
|
status != Status::NoError) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "Failed to add fence: {}", status);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (const auto status = ReleaseBufferLocked(item.buf, item.graphic_buffer);
|
||||||
|
status != Status::NoError) {
|
||||||
|
LOG_WARNING(Service_NVFlinger, "Failed to release buffer: {}", status);
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Status::NoError;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace android
|
|
@ -0,0 +1,26 @@
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Copyright 2012 The Android Open Source Project
|
||||||
|
// Parts of this implementation were base on:
|
||||||
|
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferItemConsumer.h
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "core/hle/service/nvflinger/consumer_base.h"
|
||||||
|
#include "core/hle/service/nvflinger/status.h"
|
||||||
|
|
||||||
|
namespace android {
|
||||||
|
|
||||||
|
class BufferItem;
|
||||||
|
|
||||||
|
class BufferItemConsumer final : public ConsumerBase {
|
||||||
|
public:
|
||||||
|
explicit BufferItemConsumer(std::unique_ptr<BufferQueueConsumer> consumer);
|
||||||
|
Status AcquireBuffer(BufferItem* item, u64 present_when_ns, bool wait_for_fence = true);
|
||||||
|
Status ReleaseBuffer(const BufferItem& item, Fence& release_fence);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace android
|
Loading…
Reference in New Issue