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Zuma/src/video_core/gpu.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/maxwell_compute.h"
#include "video_core/memory_manager.h"
namespace Tegra {
enum class EngineID {
FERMI_TWOD_A = 0x902D, // 2D Engine
MAXWELL_B = 0xB197, // 3D Engine
MAXWELL_COMPUTE_B = 0xB1C0,
KEPLER_INLINE_TO_MEMORY_B = 0xA140,
MAXWELL_DMA_COPY_A = 0xB0B5,
};
class GPU final {
public:
GPU() {
memory_manager = std::make_unique<MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(*memory_manager);
fermi_2d = std::make_unique<Engines::Fermi2D>();
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
}
~GPU() = default;
/// Processes a command list stored at the specified address in GPU memory.
void ProcessCommandList(GPUVAddr address, u32 size);
std::unique_ptr<MemoryManager> memory_manager;
private:
static constexpr u32 InvalidGraphMacroEntry = 0xFFFFFFFF;
/// Writes a single register in the engine bound to the specified subchannel
void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
/// Mapping of command subchannels to their bound engine ids.
std::unordered_map<u32, EngineID> bound_engines;
/// 3D engine
std::unique_ptr<Engines::Maxwell3D> maxwell_3d;
/// 2D engine
std::unique_ptr<Engines::Fermi2D> fermi_2d;
/// Compute engine
std::unique_ptr<Engines::MaxwellCompute> maxwell_compute;
/// Entry of the macro that is currently being uploaded
u32 current_macro_entry = InvalidGraphMacroEntry;
/// Code being uploaded for the current macro
std::vector<u32> current_macro_code;
};
} // namespace Tegra