mirror of https://github.com/xqemu/xqemu.git
Updated TODO (markdown)
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TODO.md
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TODO.md
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@ -1,15 +1,13 @@
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-linux opengl context; fix windows
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-get graphics working!
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-swizzling...
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-frag shader generation from combiners
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-how should the hardware T&L stuff work?
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-need better way of doing un-screenspace transform...
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-dxbx uses the given mvp matrix... i don get it
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-mess with glViewport + clipplanes so we don't have to?
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-otherwise pass in extra vertex program constants...
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-graphics contexts need to be created and disposed as per hardware settings
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(we should have new ogl contexts when the hardware does)
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-fix vertex shader un-screenspace transform...
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-translate vertex shaders to GLSL instead of ARB
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-improve fragment shader generation from combiners
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-implement hardware T&L stuff
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-fog
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-texture sampling modes
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-nv2a PIO stuff so xbox-linux boots?
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-fix /all/ the bugs!
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@ -18,20 +16,22 @@
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-"Parthus MediaStream" DSP core "DSP2410"
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-like Motorola DSP56362 ?
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-not quite, dma stuff different
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-use mame's interpreter. maybe fast enough? else major tcg refactoring :/
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-steal mame's interpreter. maybe fast enough? else major tcg refactoring :/
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-chihiro stuff!
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-booting the mbrom currently hangs waiting for apu dsp dma response...
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-try booting a game
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-should actually do naomi gdrom/pic decryption stuff...
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-xpad
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-current random bugs!
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-bootup animation multisampling tries to draw from a swizzled framebuffer?
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-always kicked to dashboard since cmos stuff is broken?
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-fix xpad
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-fatx/xiso virtual block devices
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-connect ACPI,SMC interrupts
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-get rid of interrupt line hardcoding
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-devices should be created using options shit instead of hardcoding in xbox_init
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-or not?
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-load eeprom from file
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-clean up device initialization
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-everything should go through qdev?
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-load/write eeprom from file
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-get rid of annoying nv2a proxy struct shit
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-think even graphics object instances are just in their 16 bytes of instance data :/
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