mirror of https://github.com/xqemu/xqemu.git
Updated TODO (markdown)
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8b510656c5
commit
2d73733646
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TODO.md
15
TODO.md
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-linux opengl context; fix windows
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-linux opengl context; fix windows
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-get graphics working!
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-get graphics working!
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-need proper frag shader generation from combiners
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-swizzling...
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-frag shader generation from combiners
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-how should the hardware T&L stuff work?
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-need better way of doing un-screenspace transform...
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-need better way of doing un-screenspace transform...
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-dxbx uses the given mvp matrix... i don get it
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-dxbx uses the given mvp matrix... i don get it
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-mess with glViewport + clipplanes so we don't have to?
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-mess with glViewport + clipplanes so we don't have to?
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-otherwise pass in extra vertex program constants...
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-graphics contexts need to be created and disposed as per hardware settings
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-graphics contexts need to be created and disposed as per hardware settings
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(we should have new ogl contexts when the hardware does)
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(we should have new ogl contexts when the hardware does)
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-fix /all/ the bugs!
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-get audio working!
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-get audio working!
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@ -14,7 +18,12 @@
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-"Parthus MediaStream" DSP core "DSP2410"
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-"Parthus MediaStream" DSP core "DSP2410"
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-like Motorola DSP56362 ?
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-like Motorola DSP56362 ?
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-not quite, dma stuff different
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-not quite, dma stuff different
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-use mame's interpreter. maybe fast enough?
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-use mame's interpreter. maybe fast enough? else major tcg refactoring :/
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-chihiro stuff!
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-booting the mbrom currently hangs waiting for apu dsp dma response...
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-try booting a game
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-should actually do naomi gdrom/pic decryption stuff...
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-xpad
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-xpad
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-fatx/xiso virtual block devices
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-fatx/xiso virtual block devices
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@ -25,4 +34,4 @@
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-load eeprom from file
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-load eeprom from file
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-get rid of annoying nv2a proxy struct shit
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-get rid of annoying nv2a proxy struct shit
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-think even graphics object instances are just in their 16 bytes of instance data :/
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-think even graphics object instances are just in their 16 bytes of instance data :/
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