/* * Offscreen OpenGL abstraction layer - CGL (Apple) specific * * Copyright (c) 2013 Wayo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include "gloffscreen.h" #include #include struct _GloContext { CGLContextObj cglContext; }; /* Create an OpenGL context for a certain pixel format. formatflags are from * the GLO_ constants */ GloContext *glo_context_create(void) { CGLError err; GloContext *context = (GloContext *)malloc(sizeof(GloContext)); /* pixel format attributes */ CGLPixelFormatAttribute attributes[] = { kCGLPFAAccelerated, kCGLPFAOpenGLProfile, (CGLPixelFormatAttribute)kCGLOGLPVersion_GL3_Core, (CGLPixelFormatAttribute)0 }; CGLPixelFormatObj pix; GLint num; err = CGLChoosePixelFormat(attributes, &pix, &num); if (err) return NULL; err = CGLCreateContext(pix, NULL, &context->cglContext); if (err) return NULL; CGLDestroyPixelFormat(pix); glo_set_current(context); return context; } /* Set current context */ void glo_set_current(GloContext *context) { if (context == NULL) { CGLSetCurrentContext(NULL); } else { CGLSetCurrentContext(context->cglContext); } } /* Destroy a previously created OpenGL context */ void glo_context_destroy(GloContext *context) { if (!context) return; glo_set_current(NULL); CGLDestroyContext(context->cglContext); }