Do not handle bgr host displays in the backends.
Right now a bgr flag exists so that sdl can set it, if the SDL_Surface
is bgr.
Afterwards the graphic device (e.g. vga.c) does the needed conversion.
With this patch series is sdl that is responsible for rendering the format
provided by the graphic device that must provide a DisplaySurface
(ds->surface) in 16 or 32 bpp, rgb.
Afterwards sdl creates a SDL_Surface from the given DisplaySurface and
blits it into the main SDL_Surface using SDL_BlitSurface.
Everything is handled by sdl transparently, because SDL_BlitSurface is
perfectly capable of handling bgr displays by itself.
Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6335 c046a42c-6fe2-441c-8c8c-71466251a162
If a X window is not viewable, XGrabPointer() fails and
returns GrabNotViewable. SDL's X backend currently handles
this by retrying the grab until the window becomes viewable
again.
This means e.g. if you Ctrl-Alt-RightArrow to switch
workspaces, QEMU tries to grab, SDL blocks because the
window isn't viewable and your guest stops executing until
you switch back to that workspace again.
See this Fedora bug for the gory details:
https://bugzilla.redhat.com/480065
Some SDL backends will return SDL_GRAB_OFF from
SDL_WM_GrabInput(), so the fix is to make the X backend do
this if the grab fails.
The only side-effect in QEMU is that if SDL_WM_GrabInput()
fails we still change the window title to indicate that it's
grabbed, when in fact it's not. This patch fixes that minor
issue.
Signed-off-by: Mark McLoughlin <markmc@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@6325 c046a42c-6fe2-441c-8c8c-71466251a162
Add idle field to DisplayState struct, so drivers can figure
the display is idle and take advantage of that.
The xen framebuffer driver will use this to communicate the
idle state to the guest, so it knows it can stop doing updates
to a virtual display which is invisible anyway.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Samuel Thibault <samuel.thibault@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5056 c046a42c-6fe2-441c-8c8c-71466251a162
This patch makes qemu handle signals better. It sets the request_shutdown
flag, making the main_loop exit and qemu taking the usual exit route, with
atexit handlers being called and so on, instead of qemu just being killed
by the signal.
To avoid calling vm_start() from the signal handler main_loop() got an
additional check so qemu_system_shutdown_request() works even when the
vm is in stopped state.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5055 c046a42c-6fe2-441c-8c8c-71466251a162
When SDL is invisible/minimized, there is no need to keep calling the
VGA refresh 33 times per second. This patch reduces in that case the
rate to 2 times per second, which should be responsive enough for the
un-minimizing event.
(Samuel Thibault)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162