nv2a: Don't normalize light direction

This commit is contained in:
Jannik Vogel 2020-05-25 00:43:45 +02:00
parent 42579ba366
commit 9310a0a13c
1 changed files with 1 additions and 1 deletions

View File

@ -535,7 +535,7 @@ GLSL_DEFINE(sceneAmbientColor, GLSL_LTCTXA(NV_IGRAPH_XF_LTCTXA_FR_AMB) ".xyz")
i, i);
qstring_append_fmt(body,
" float attenuation = 1.0;\n"
" float nDotVP = max(0.0, dot(tNormal, normalize(vec3(lightInfiniteDirection%d))));\n"
" float nDotVP = max(0.0, dot(tNormal, vec3(lightInfiniteDirection%d)));\n"
" float nDotHV = max(0.0, dot(tNormal, vec3(lightInfiniteHalfVector%d)));\n",
i, i);