mirror of https://github.com/xqemu/xqemu.git
tcg-ppc: Avoid code for nop move
While these are rare from code that's been through the optimizer, it's not uncommon within the tcg backend. Signed-off-by: Richard Henderson <rth@twiddle.net>
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@ -450,7 +450,9 @@ static const uint32_t tcg_to_bc[] = {
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static void tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
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static void tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
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{
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{
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tcg_out32 (s, OR | SAB (arg, ret, arg));
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if (ret != arg) {
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tcg_out32(s, OR | SAB(arg, ret, arg));
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}
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}
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}
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static void tcg_out_movi(TCGContext *s, TCGType type,
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static void tcg_out_movi(TCGContext *s, TCGType type,
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