mirror of https://github.com/xqemu/xqemu.git
input: mouse: add helpers functions to core
Likewise a bunch of helper functions to manage mouse button and movement events, again to make life easier for the ui code. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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cd10032888
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43579403a3
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@ -8,6 +8,8 @@
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#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
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#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
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#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
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#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
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#define INPUT_EVENT_ABS_SIZE 0x8000
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typedef struct QemuInputHandler QemuInputHandler;
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typedef struct QemuInputHandler QemuInputHandler;
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typedef struct QemuInputHandlerState QemuInputHandlerState;
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typedef struct QemuInputHandlerState QemuInputHandlerState;
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@ -34,4 +36,16 @@ void qemu_input_event_send_key(QemuConsole *src, KeyValue *key, bool down);
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void qemu_input_event_send_key_number(QemuConsole *src, int num, bool down);
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void qemu_input_event_send_key_number(QemuConsole *src, int num, bool down);
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void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down);
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void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down);
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InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
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void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new);
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int qemu_input_scale_axis(int value, int size_in, int size_out);
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InputEvent *qemu_input_event_new_move(InputEventKind kind,
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InputAxis axis, int value);
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void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
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void qemu_input_queue_abs(QemuConsole *src, InputAxis axis,
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int value, int size);
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#endif /* INPUT_H */
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#endif /* INPUT_H */
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71
ui/input.c
71
ui/input.c
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@ -116,3 +116,74 @@ void qemu_input_event_send_key_qcode(QemuConsole *src, QKeyCode q, bool down)
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key->qcode = q;
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key->qcode = q;
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qemu_input_event_send_key(src, key, down);
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qemu_input_event_send_key(src, key, down);
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}
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}
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InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
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{
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InputEvent *evt = g_new0(InputEvent, 1);
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evt->btn = g_new0(InputBtnEvent, 1);
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evt->kind = INPUT_EVENT_KIND_BTN;
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evt->btn->button = btn;
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evt->btn->down = down;
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return evt;
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}
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void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
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{
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InputEvent *evt;
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evt = qemu_input_event_new_btn(btn, down);
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qemu_input_event_send(src, evt);
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qapi_free_InputEvent(evt);
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}
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void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
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uint32_t button_old, uint32_t button_new)
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{
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InputButton btn;
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uint32_t mask;
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for (btn = 0; btn < INPUT_BUTTON_MAX; btn++) {
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mask = button_map[btn];
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if ((button_old & mask) == (button_new & mask)) {
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continue;
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}
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qemu_input_queue_btn(src, btn, button_new & mask);
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}
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}
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int qemu_input_scale_axis(int value, int size_in, int size_out)
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{
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if (size_in < 2) {
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return size_out / 2;
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}
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return (int64_t)value * (size_out - 1) / (size_in - 1);
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}
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InputEvent *qemu_input_event_new_move(InputEventKind kind,
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InputAxis axis, int value)
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{
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InputEvent *evt = g_new0(InputEvent, 1);
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InputMoveEvent *move = g_new0(InputMoveEvent, 1);
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evt->kind = kind;
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evt->data = move;
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move->axis = axis;
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move->value = value;
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return evt;
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}
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void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
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{
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InputEvent *evt;
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evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
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qemu_input_event_send(src, evt);
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qapi_free_InputEvent(evt);
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}
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void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int size)
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{
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InputEvent *evt;
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int scaled = qemu_input_scale_axis(value, size, INPUT_EVENT_ABS_SIZE);
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evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
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qemu_input_event_send(src, evt);
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qapi_free_InputEvent(evt);
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}
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