mirror of https://github.com/xqemu/xqemu.git
qemu-tech: rewrite some parts
Drop most the device emulation part and merge the rest into the description of the MMU. Make some bits more up-to-date. Reviewed-by: Emilio G. Cota <cota@braap.org> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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qemu-tech.texi
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qemu-tech.texi
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@ -31,7 +31,6 @@
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@menu
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@menu
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* CPU emulation::
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* CPU emulation::
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* Translator Internals::
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* Translator Internals::
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* Device emulation::
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* QEMU compared to other emulators::
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* QEMU compared to other emulators::
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* Bibliography::
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* Bibliography::
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@end menu
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@end menu
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@ -194,15 +193,6 @@ may be created from overlay with minimal amount of hand-written code.
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@node Translator Internals
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@node Translator Internals
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@chapter Translator Internals
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@chapter Translator Internals
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@menu
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* CPU state optimisations::
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* Translation cache::
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* Direct block chaining::
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* Self-modifying code and translated code invalidation::
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* Exception support::
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* MMU emulation::
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@end menu
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QEMU is a dynamic translator. When it first encounters a piece of code,
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QEMU is a dynamic translator. When it first encounters a piece of code,
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it converts it to the host instruction set. Usually dynamic translators
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it converts it to the host instruction set. Usually dynamic translators
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are very complicated and highly CPU dependent. QEMU uses some tricks
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are very complicated and highly CPU dependent. QEMU uses some tricks
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@ -212,33 +202,23 @@ performances.
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QEMU's dynamic translation backend is called TCG, for "Tiny Code
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QEMU's dynamic translation backend is called TCG, for "Tiny Code
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Generator". For more information, please take a look at @code{tcg/README}.
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Generator". For more information, please take a look at @code{tcg/README}.
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@node CPU state optimisations
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Some notable features of QEMU's dynamic translator are:
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@section CPU state optimisations
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@table @strong
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@item CPU state optimisations:
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The target CPUs have many internal states which change the way it
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The target CPUs have many internal states which change the way it
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evaluates instructions. In order to achieve a good speed, the
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evaluates instructions. In order to achieve a good speed, the
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translation phase considers that some state information of the virtual
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translation phase considers that some state information of the virtual
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CPU cannot change in it. The state is recorded in the Translation
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CPU cannot change in it. The state is recorded in the Translation
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Block (TB). If the state changes (e.g. privilege level), a new TB will
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Block (TB). If the state changes (e.g. privilege level), a new TB will
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be generated and the previous TB won't be used anymore until the state
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be generated and the previous TB won't be used anymore until the state
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matches the state recorded in the previous TB. For example, if the SS,
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matches the state recorded in the previous TB. The same idea can be applied
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to other aspects of the CPU state. For example, on x86, if the SS,
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DS and ES segments have a zero base, then the translator does not even
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DS and ES segments have a zero base, then the translator does not even
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generate an addition for the segment base.
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generate an addition for the segment base.
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[The FPU stack pointer register is not handled that way yet].
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@item Direct block chaining:
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@node Translation cache
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@section Translation cache
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A 32 MByte cache holds the most recently used translations. For
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simplicity, it is completely flushed when it is full. A translation unit
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contains just a single basic block (a block of x86 instructions
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terminated by a jump or by a virtual CPU state change which the
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translator cannot deduce statically).
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@node Direct block chaining
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@section Direct block chaining
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After each translated basic block is executed, QEMU uses the simulated
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After each translated basic block is executed, QEMU uses the simulated
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Program Counter (PC) and other cpu state information (such as the CS
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Program Counter (PC) and other cpu state information (such as the CS
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segment base value) to find the next basic block.
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segment base value) to find the next basic block.
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@ -252,18 +232,17 @@ it easier to make the jump target modification atomic. On some host
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architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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directly patched so that the block chaining has no overhead.
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directly patched so that the block chaining has no overhead.
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@node Self-modifying code and translated code invalidation
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@item Self-modifying code and translated code invalidation:
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@section Self-modifying code and translated code invalidation
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Self-modifying code is a special challenge in x86 emulation because no
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Self-modifying code is a special challenge in x86 emulation because no
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instruction cache invalidation is signaled by the application when code
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instruction cache invalidation is signaled by the application when code
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is modified.
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is modified.
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When translated code is generated for a basic block, the corresponding
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User-mode emulation marks a host page as write-protected (if it is
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host page is write protected if it is not already read-only. Then, if
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not already read-only) every time translated code is generated for a
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a write access is done to the page, Linux raises a SEGV signal. QEMU
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basic block. Then, if a write access is done to the page, Linux raises
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then invalidates all the translated code in the page and enables write
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a SEGV signal. QEMU then invalidates all the translated code in the page
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accesses to the page.
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and enables write accesses to the page. For system emulation, write
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protection is achieved through the software MMU.
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Correct translated code invalidation is done efficiently by maintaining
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Correct translated code invalidation is done efficiently by maintaining
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a linked list of every translated block contained in a given page. Other
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a linked list of every translated block contained in a given page. Other
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@ -275,63 +254,44 @@ necessary. However, QEMU still requires that the generated code always
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matches the target instructions in memory in order to handle
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matches the target instructions in memory in order to handle
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exceptions correctly.
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exceptions correctly.
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@node Exception support
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@item Exception support:
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@section Exception support
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longjmp() is used when an exception such as division by zero is
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longjmp() is used when an exception such as division by zero is
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encountered.
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encountered.
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The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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memory accesses. The simulated program counter is found by
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memory accesses. QEMU keeps a map from host program counter to
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retranslating the corresponding basic block and by looking where the
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target program counter, and looks up where the exception happened
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host program counter was at the exception point.
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based on the host program counter at the exception point.
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The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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On some targets, some bits of the virtual CPU's state are not flushed to the
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in some cases it is not computed because of condition code
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memory until the end of the translation block. This is done for internal
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optimisations. It is not a big concern because the emulated code can
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emulation state that is rarely accessed directly by the program and/or changes
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still be restarted in any cases.
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very often throughout the execution of a translation block---this includes
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condition codes on x86, delay slots on SPARC, conditional execution on
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ARM, and so on. This state is stored for each target instruction, and
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looked up on exceptions.
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@node MMU emulation
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@item MMU emulation:
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@section MMU emulation
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For system emulation QEMU uses a software MMU. In that mode, the MMU
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For system emulation QEMU supports a soft MMU. In that mode, the MMU
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virtual to physical address translation is done at every memory
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virtual to physical address translation is done at every memory
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access. QEMU uses an address translation cache to speed up the
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access.
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translation.
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QEMU uses an address translation cache (TLB) to speed up the translation.
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In order to avoid flushing the translated code each time the MMU
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In order to avoid flushing the translated code each time the MMU
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mappings change, QEMU uses a physically indexed translation cache. It
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mappings change, all caches in QEMU are physically indexed. This
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means that each basic block is indexed with its physical address.
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means that each basic block is indexed with its physical address.
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When MMU mappings change, only the chaining of the basic blocks is
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In order to avoid invalidating the basic block chain when MMU mappings
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reset (i.e. a basic block can no longer jump directly to another one).
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change, chaining is only performed when the destination of the jump
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shares a page with the basic block that is performing the jump.
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@node Device emulation
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The MMU can also distinguish RAM and ROM memory areas from MMIO memory
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@chapter Device emulation
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areas. Access is faster for RAM and ROM because the translation cache also
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hosts the offset between guest address and host memory. Accessing MMIO
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Systems emulated by QEMU are organized by boards. At initialization
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memory areas instead calls out to C code for device emulation.
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phase, each board instantiates a number of CPUs, devices, RAM and
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Finally, the MMU helps tracking dirty pages and pages pointed to by
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ROM. Each device in turn can assign I/O ports or memory areas (for
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translation blocks.
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MMIO) to its handlers. When the emulation starts, an access to the
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@end table
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ports or MMIO memory areas assigned to the device causes the
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corresponding handler to be called.
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RAM and ROM are handled more optimally, only the offset to the host
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memory needs to be added to the guest address.
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The video RAM of VGA and other display cards is special: it can be
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read or written directly like RAM, but write accesses cause the memory
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to be marked with VGA_DIRTY flag as well.
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QEMU supports some device classes like serial and parallel ports, USB,
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drives and network devices, by providing APIs for easier connection to
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the generic, higher level implementations. The API hides the
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implementation details from the devices, like native device use or
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advanced block device formats like QCOW.
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Usually the devices implement a reset method and register support for
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saving and loading of the device state. The devices can also use
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timers, especially together with the use of bottom halves (BHs).
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@node QEMU compared to other emulators
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@node QEMU compared to other emulators
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@chapter QEMU compared to other emulators
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@chapter QEMU compared to other emulators
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