d708e2899f
The vertex shader outputs VertexData at location 1. Similarly, the pixel shader's VertexData input is at location 1. The geometry shader has both its input and output of VertexData at location 0. Change it to location 1 so it matches the interface of the other two shaders. |
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Xenia.Debug | ||
Xenia.Debug.Native | ||
Xenia.Debug.UI | ||
xenia |