xenia/tools
Triang3l 45050b2380 [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup
Also fixes addressing of MSAA samples 2 and 3 for 64bpp color render targets in the ROV RB implementation on Direct3D 12.
Additionally, with FSI/ROV, alpha test and alpha to coverage are done only if the render target 0 was dynamically written to (according to the Direct3D 9 rules for writing to color render targets, though not sure if they actually apply to the alpha tests on Direct3D 9, but for safety).
There is also some code cleanup for things spotted during the development of the feature.
2022-10-09 22:06:41 +03:00
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build [Android] Unified xenia-app with windowed apps and build prerequisites 2022-07-11 21:45:57 +03:00
shader-playground [GPU] Vulkan fragment shader interlock RB and related fixes/cleanup 2022-10-09 22:06:41 +03:00
xenosci Validate trace executable before starting thread pool 2017-12-20 14:36:10 -06:00
diff.py Fix diff.py to assume UTF-8. 2020-02-22 12:31:21 -06:00
generate_map.idc Some improvements to the .map generation script. 2013-10-19 21:40:01 -07:00
gpu-trace-diff Fix/remove OpenGL leftovers 2019-05-08 08:31:04 -07:00
ppc-instructions.xml [PPC] Support basic form of sc. 2020-02-11 06:45:57 -06:00
ppc-table-gen C++17ification. 2020-04-07 16:09:41 -05:00