xenia/tools/build/src/test_suite_main.cc

57 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <cstdlib>
#include <cstring>
#include <locale>
#include <string>
#include <vector>
#define CATCH_CONFIG_RUNNER
#include "third_party/catch/include/catch.hpp"
#include "xenia/base/cvar.h"
namespace xe {
bool has_console_attached() { return true; }
// Used in console mode apps; automatically picked based on subsystem.
int Main(int argc, char* argv[]) {
cvar::ParseLaunchArguments(argc, argv);
// Run Catch.
int result = Catch::Session().run(argc, argv);
return result;
}
} // namespace xe
#if _WIN32
#include "xenia/base/platform_win.h"
extern "C" int main(int argc, wchar_t* argv[]) {
// Setup COM on the main thread.
// NOTE: this may fail if COM has already been initialized - that's OK.
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
// Convert all args to narrow, as gflags doesn't support wchar.
int argca = argc;
char** argva = (char**)alloca(sizeof(char*) * argca);
for (int n = 0; n < argca; n++) {
size_t len = wcslen(argv[n]);
argva[n] = (char*)alloca(len + 1);
std::wcstombs(argva[n], argv[n], len + 1);
}
return xe::Main(argc, argva);
}
#else
extern "C" int main(int argc, char* argv[]) { return xe::Main(argc, argv); }
#endif // _WIN32